U5–U16 coaching library

Find a useful drill before the players finish tying their boots.

Designed for grassroots football coaches: 300 original written drill cards, simple pitch diagrams, and quick filters by age, category, players, equipment, difficulty, and session type.

Cards

300

Ages

U5–U16

Categories

5

Format

No video

Free planning workflow

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Browse all 300 drill cards, create named sessions, add selected drills, keep coach comments, and revisit your history free for the foreseeable future.

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Search and filter the library

300 matching cards
Age: AllCategory: AllPlayers: AllKit: AllDifficulty: AllSession: All
Defending
U5U6Foundation

Shadow the Runner

Mark a narrow channel with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a next player rolls in restart so the group gets frequent defending pictures without long queues.

4–8

players

8–10 mins

time

Foundation

level

cones · bibs

Defending
U5U6U7Foundation

Cone Gate Blockers

Mark a small square with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a coach feeds a new ball restart so the group gets frequent defending pictures without long queues.

5–10

players

10 mins

time

Foundation

level

cones · bibs · mini goals

Defending
U7U8Early Development

Protect the Castle

Mark a diamond with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a winner stays on for one more go restart so the group gets frequent defending pictures without long queues.

6–10

players

10–12 mins

time

Developing

level

cones · bibs · mini goals · balls

Defending
U7U8U9Early Development

Recover and Touch

Mark a two-lane pitch with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a pair swaps ends restart so the group gets frequent defending pictures without long queues.

6–12

players

12 mins

time

Developing

level

cones · bibs · mini goals · balls · flat markers

Defending
U9U10U11Junior Development

Side-On Stopper

Mark a wide rectangle with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a team-mate becomes the next runner restart so the group gets frequent defending pictures without long queues.

8–14

players

12–15 mins

time

Confident

level

cones · bibs

Defending
U10U11Junior Development

Press the Pass

Mark a four-gate box with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a next player rolls in restart so the group gets frequent defending pictures without long queues.

8–16

players

15 mins

time

Confident

level

cones · bibs · mini goals

Defending
U5U6Foundation

Goal-Side Tag

Mark a narrow channel with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a coach feeds a new ball restart so the group gets frequent defending pictures without long queues.

4–8

players

8–10 mins

time

Foundation

level

cones · bibs · mini goals · balls

Defending
U5U6U7Foundation

Delay the Dribbler

Mark a small square with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a winner stays on for one more go restart so the group gets frequent defending pictures without long queues.

5–10

players

10 mins

time

Foundation

level

cones · bibs · mini goals · balls · flat markers

Defending
U7U8Early Development

Two-Gate Defender

Mark a diamond with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a pair swaps ends restart so the group gets frequent defending pictures without long queues.

6–10

players

10–12 mins

time

Developing

level

cones · bibs

Defending
U7U8U9Early Development

Back-to-Base Defending

Mark a two-lane pitch with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a team-mate becomes the next runner restart so the group gets frequent defending pictures without long queues.

6–12

players

12 mins

time

Developing

level

cones · bibs · mini goals

Defending
U9U10U11Junior Development

Cover Partner Race

Mark a wide rectangle with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a next player rolls in restart so the group gets frequent defending pictures without long queues.

8–14

players

12–15 mins

time

Confident

level

cones · bibs · mini goals · balls

Defending
U10U11Junior Development

Intercept the Lane

Mark a four-gate box with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a coach feeds a new ball restart so the group gets frequent defending pictures without long queues.

8–16

players

15 mins

time

Confident

level

cones · bibs · mini goals · balls · flat markers

Defending
U5U6Foundation

1v1 Channel Lock

Mark a narrow channel with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a winner stays on for one more go restart so the group gets frequent defending pictures without long queues.

4–8

players

8–10 mins

time

Foundation

level

cones · bibs

Defending
U5U6U7Foundation

Numbers-Down Survival

Mark a small square with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a pair swaps ends restart so the group gets frequent defending pictures without long queues.

5–10

players

10 mins

time

Foundation

level

cones · bibs · mini goals

Defending
U7U8Early Development

Screen the Goal

Mark a diamond with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a team-mate becomes the next runner restart so the group gets frequent defending pictures without long queues.

6–10

players

10–12 mins

time

Developing

level

cones · bibs · mini goals · balls

Defending
U7U8U9Early Development

Defend and Break Out

Mark a two-lane pitch with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a next player rolls in restart so the group gets frequent defending pictures without long queues.

6–12

players

12 mins

time

Developing

level

cones · bibs · mini goals · balls · flat markers

Defending
U9U10U11Junior Development

Line of Four Walkthrough

Mark a wide rectangle with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a coach feeds a new ball restart so the group gets frequent defending pictures without long queues.

8–14

players

12–15 mins

time

Confident

level

cones · bibs

Defending
U10U11Junior Development

Force Wide Duel

Mark a four-gate box with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a winner stays on for one more go restart so the group gets frequent defending pictures without long queues.

8–16

players

15 mins

time

Confident

level

cones · bibs · mini goals

Defending
U5U6Foundation

Pressure Cover Triangle

Mark a narrow channel with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a pair swaps ends restart so the group gets frequent defending pictures without long queues.

4–8

players

8–10 mins

time

Foundation

level

cones · bibs · mini goals · balls

Defending
U5U6U7Foundation

Last Defender Choice

Mark a small square with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a team-mate becomes the next runner restart so the group gets frequent defending pictures without long queues.

5–10

players

10 mins

time

Foundation

level

cones · bibs · mini goals · balls · flat markers

Defending
U7U8Early Development

Traffic Cone Shields

Mark a diamond with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a next player rolls in restart so the group gets frequent defending pictures without long queues.

6–10

players

10–12 mins

time

Developing

level

cones · bibs

Defending
U7U8U9Early Development

Recover the Gate

Mark a two-lane pitch with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a coach feeds a new ball restart so the group gets frequent defending pictures without long queues.

6–12

players

12 mins

time

Developing

level

cones · bibs · mini goals

Defending
U9U10U11Junior Development

Half-Turn Defender

Mark a wide rectangle with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a winner stays on for one more go restart so the group gets frequent defending pictures without long queues.

8–14

players

12–15 mins

time

Confident

level

cones · bibs · mini goals · balls

Defending
U10U11Junior Development

Shield the Lane

Mark a four-gate box with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a pair swaps ends restart so the group gets frequent defending pictures without long queues.

8–16

players

15 mins

time

Confident

level

cones · bibs · mini goals · balls · flat markers

Defending
U5U6Foundation

Block and Bounce

Mark a narrow channel with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a team-mate becomes the next runner restart so the group gets frequent defending pictures without long queues.

4–8

players

8–10 mins

time

Foundation

level

cones · bibs

Defending
U5U6U7Foundation

Near Post Guard

Mark a small square with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a next player rolls in restart so the group gets frequent defending pictures without long queues.

5–10

players

10 mins

time

Foundation

level

cones · bibs · mini goals

Defending
U7U8Early Development

Two Touch Tackle

Mark a diamond with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a coach feeds a new ball restart so the group gets frequent defending pictures without long queues.

6–10

players

10–12 mins

time

Developing

level

cones · bibs · mini goals · balls

Defending
U7U8U9Early Development

Press and Cover Relay

Mark a two-lane pitch with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a winner stays on for one more go restart so the group gets frequent defending pictures without long queues.

6–12

players

12 mins

time

Developing

level

cones · bibs · mini goals · balls · flat markers

Defending
U9U10U11Junior Development

Goalkeeper Screen Game

Mark a wide rectangle with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a pair swaps ends restart so the group gets frequent defending pictures without long queues.

8–14

players

12–15 mins

time

Confident

level

cones · bibs

Defending
U10U11Junior Development

Wide Door Defender

Mark a four-gate box with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a team-mate becomes the next runner restart so the group gets frequent defending pictures without long queues.

8–16

players

15 mins

time

Confident

level

cones · bibs · mini goals

Defending
U5U6Foundation

First Touch Trap

Mark a narrow channel with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a next player rolls in restart so the group gets frequent defending pictures without long queues.

4–8

players

8–10 mins

time

Foundation

level

cones · bibs · mini goals · balls

Defending
U5U6U7Foundation

Defensive Traffic Lights

Mark a small square with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a coach feeds a new ball restart so the group gets frequent defending pictures without long queues.

5–10

players

10 mins

time

Foundation

level

cones · bibs · mini goals · balls · flat markers

Defending
U7U8Early Development

Pair Pressure Path

Mark a diamond with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a winner stays on for one more go restart so the group gets frequent defending pictures without long queues.

6–10

players

10–12 mins

time

Developing

level

cones · bibs

Defending
U7U8U9Early Development

Win It Clean

Mark a two-lane pitch with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a pair swaps ends restart so the group gets frequent defending pictures without long queues.

6–12

players

12 mins

time

Developing

level

cones · bibs · mini goals

Defending
U9U10U11Junior Development

Tackle Box Choices

Mark a wide rectangle with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a team-mate becomes the next runner restart so the group gets frequent defending pictures without long queues.

8–14

players

12–15 mins

time

Confident

level

cones · bibs · mini goals · balls

Defending
U10U11Junior Development

Protect the Middle

Mark a four-gate box with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a next player rolls in restart so the group gets frequent defending pictures without long queues.

8–16

players

15 mins

time

Confident

level

cones · bibs · mini goals · balls · flat markers

Defending
U5U6Foundation

Close the Window

Mark a narrow channel with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a coach feeds a new ball restart so the group gets frequent defending pictures without long queues.

4–8

players

8–10 mins

time

Foundation

level

cones · bibs

Defending
U5U6U7Foundation

Back Foot Block

Mark a small square with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a winner stays on for one more go restart so the group gets frequent defending pictures without long queues.

5–10

players

10 mins

time

Foundation

level

cones · bibs · mini goals

Defending
U7U8Early Development

Show Away Sprint

Mark a diamond with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a pair swaps ends restart so the group gets frequent defending pictures without long queues.

6–10

players

10–12 mins

time

Developing

level

cones · bibs · mini goals · balls

Defending
U7U8U9Early Development

Last Touch Lock

Mark a two-lane pitch with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a team-mate becomes the next runner restart so the group gets frequent defending pictures without long queues.

6–12

players

12 mins

time

Developing

level

cones · bibs · mini goals · balls · flat markers

Attacking
U5U6Foundation

Treasure Goal Hunt

Build a small square with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

4–8

players

8–10 mins

time

Foundation

level

cones · balls

Attacking
U5U6U7Foundation

First Touch to Goal

Build a diamond with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

5–10

players

10 mins

time

Foundation

level

cones · balls · mini goals

Attacking
U7U8Early Development

Cone Island Attack

Build a two-lane pitch with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

6–10

players

10–12 mins

time

Developing

level

cones · balls · mini goals · bibs

Attacking
U7U8U9Early Development

Fast Feet Finish

Build a wide rectangle with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

6–12

players

12 mins

time

Developing

level

cones · balls · mini goals · bibs · flat markers

Attacking
U9U10U11Junior Development

Little Big Switch

Build a four-gate box with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

8–14

players

12–15 mins

time

Confident

level

cones · balls

Attacking
U10U11Junior Development

Two-Touch Breakaway

Build a narrow channel with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

8–16

players

15 mins

time

Confident

level

cones · balls · mini goals

Attacking
U5U6Foundation

Overlap Orchard

Build a small square with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

4–8

players

8–10 mins

time

Foundation

level

cones · balls · mini goals · bibs

Attacking
U5U6U7Foundation

Pass and Burst

Build a diamond with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

5–10

players

10 mins

time

Foundation

level

cones · balls · mini goals · bibs · flat markers

Attacking
U7U8Early Development

Find the Spare Cone

Build a two-lane pitch with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

6–10

players

10–12 mins

time

Developing

level

cones · balls

Attacking
U7U8U9Early Development

Mini Goal Decisions

Build a wide rectangle with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

6–12

players

12 mins

time

Developing

level

cones · balls · mini goals

Attacking
U9U10U11Junior Development

Drive or Slide

Build a four-gate box with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

8–14

players

12–15 mins

time

Confident

level

cones · balls · mini goals · bibs

Attacking
U10U11Junior Development

Third Player Dash

Build a narrow channel with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

8–16

players

15 mins

time

Confident

level

cones · balls · mini goals · bibs · flat markers

Attacking
U5U6Foundation

Wide Gate Wave

Build a small square with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

4–8

players

8–10 mins

time

Foundation

level

cones · balls

Attacking
U5U6U7Foundation

Counter Race

Build a diamond with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

5–10

players

10 mins

time

Foundation

level

cones · balls · mini goals

Attacking
U7U8Early Development

Bounce Pass Attack

Build a two-lane pitch with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

6–10

players

10–12 mins

time

Developing

level

cones · balls · mini goals · bibs

Attacking
U7U8U9Early Development

Pocket Receiver

Build a wide rectangle with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

6–12

players

12 mins

time

Developing

level

cones · balls · mini goals · bibs · flat markers

Attacking
U9U10U11Junior Development

Three-Lane Break

Build a four-gate box with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

8–14

players

12–15 mins

time

Confident

level

cones · balls

Attacking
U10U11Junior Development

Switch and Score

Build a narrow channel with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

8–16

players

15 mins

time

Confident

level

cones · balls · mini goals

Attacking
U5U6Foundation

Final Ball Factory

Build a small square with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

4–8

players

8–10 mins

time

Foundation

level

cones · balls · mini goals · bibs

Attacking
U5U6U7Foundation

Attack the Space Game

Build a diamond with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

5–10

players

10 mins

time

Foundation

level

cones · balls · mini goals · bibs · flat markers

Attacking
U7U8Early Development

Rocket Run Finish

Build a two-lane pitch with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

6–10

players

10–12 mins

time

Developing

level

cones · balls

Attacking
U7U8U9Early Development

Find the Free Gate

Build a wide rectangle with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

6–12

players

12 mins

time

Developing

level

cones · balls · mini goals

Attacking
U9U10U11Junior Development

Diagonal Dash Attack

Build a four-gate box with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

8–14

players

12–15 mins

time

Confident

level

cones · balls · mini goals · bibs

Attacking
U10U11Junior Development

Island Escape

Build a narrow channel with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

8–16

players

15 mins

time

Confident

level

cones · balls · mini goals · bibs · flat markers

Attacking
U5U6Foundation

Turn and Burst

Build a small square with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

4–8

players

8–10 mins

time

Foundation

level

cones · balls

Attacking
U5U6U7Foundation

Double Gate Finish

Build a diamond with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

5–10

players

10 mins

time

Foundation

level

cones · balls · mini goals

Attacking
U7U8Early Development

Support the Runner

Build a two-lane pitch with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

6–10

players

10–12 mins

time

Developing

level

cones · balls · mini goals · bibs

Attacking
U7U8U9Early Development

Fast Break Numbers

Build a wide rectangle with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

6–12

players

12 mins

time

Developing

level

cones · balls · mini goals · bibs · flat markers

Attacking
U9U10U11Junior Development

Treasure Pass Finish

Build a four-gate box with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

8–14

players

12–15 mins

time

Confident

level

cones · balls

Attacking
U10U11Junior Development

Switch the Picture

Build a narrow channel with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

8–16

players

15 mins

time

Confident

level

cones · balls · mini goals

Attacking
U5U6Foundation

Cut Inside Challenge

Build a small square with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

4–8

players

8–10 mins

time

Foundation

level

cones · balls · mini goals · bibs

Attacking
U5U6U7Foundation

Spin Out to Score

Build a diamond with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

5–10

players

10 mins

time

Foundation

level

cones · balls · mini goals · bibs · flat markers

Attacking
U7U8Early Development

2v1 Tiny Pitch

Build a two-lane pitch with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

6–10

players

10–12 mins

time

Developing

level

cones · balls

Attacking
U7U8U9Early Development

Race the Recoverer

Build a wide rectangle with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

6–12

players

12 mins

time

Developing

level

cones · balls · mini goals

Attacking
U9U10U11Junior Development

Give and Go Garden

Build a four-gate box with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

8–14

players

12–15 mins

time

Confident

level

cones · balls · mini goals · bibs

Attacking
U10U11Junior Development

Open Gate Choice

Build a narrow channel with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

8–16

players

15 mins

time

Confident

level

cones · balls · mini goals · bibs · flat markers

Attacking
U5U6Foundation

Dribble Draw Pass

Build a small square with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

4–8

players

8–10 mins

time

Foundation

level

cones · balls

Attacking
U5U6U7Foundation

Final Third Friends

Build a diamond with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

5–10

players

10 mins

time

Foundation

level

cones · balls · mini goals

Attacking
U7U8Early Development

Shoot or Slide

Build a two-lane pitch with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

6–10

players

10–12 mins

time

Developing

level

cones · balls · mini goals · bibs

Attacking
U7U8U9Early Development

Space Invader Goals

Build a wide rectangle with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.

6–12

players

12 mins

time

Developing

level

cones · balls · mini goals · bibs · flat markers

Passing
U5U6Foundation

Colour Call Passes

Set out a diamond with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6 players and let distances grow only when the pass and first touch stay tidy.

4–8

players

8–10 mins

time

Foundation

level

cones · balls

Passing
U5U6U7Foundation

Gate Passing Pairs

Set out a two-lane pitch with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6–U7 players and let distances grow only when the pass and first touch stay tidy.

5–10

players

10 mins

time

Foundation

level

cones · balls · bibs

Passing
U7U8Early Development

Pass and Follow Lane

Set out a wide rectangle with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8 players and let distances grow only when the pass and first touch stay tidy.

6–10

players

10–12 mins

time

Developing

level

cones · balls · bibs · flat markers

Passing
U7U8U9Early Development

Traffic Light Passing

Set out a four-gate box with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8–U9 players and let distances grow only when the pass and first touch stay tidy.

6–12

players

12 mins

time

Developing

level

cones · balls · bibs · flat markers

Passing
U9U10U11Junior Development

Triangle Turnout

Set out a narrow channel with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U9–U10–U11 players and let distances grow only when the pass and first touch stay tidy.

8–14

players

12–15 mins

time

Confident

level

cones · balls

Passing
U10U11Junior Development

Wall Pass Windows

Set out a small square with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U10–U11 players and let distances grow only when the pass and first touch stay tidy.

8–16

players

15 mins

time

Confident

level

cones · balls · bibs

Passing
U5U6Foundation

Split the Cones

Set out a diamond with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6 players and let distances grow only when the pass and first touch stay tidy.

4–8

players

8–10 mins

time

Foundation

level

cones · balls · bibs · flat markers

Passing
U5U6U7Foundation

Receive Across Body

Set out a two-lane pitch with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6–U7 players and let distances grow only when the pass and first touch stay tidy.

5–10

players

10 mins

time

Foundation

level

cones · balls · bibs · flat markers

Passing
U7U8Early Development

Pass Move Scan

Set out a wide rectangle with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8 players and let distances grow only when the pass and first touch stay tidy.

6–10

players

10–12 mins

time

Developing

level

cones · balls

Passing
U7U8U9Early Development

Four Corner Keep Ball

Set out a four-gate box with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8–U9 players and let distances grow only when the pass and first touch stay tidy.

6–12

players

12 mins

time

Developing

level

cones · balls · bibs

Passing
U9U10U11Junior Development

Bounce and Switch

Set out a narrow channel with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U9–U10–U11 players and let distances grow only when the pass and first touch stay tidy.

8–14

players

12–15 mins

time

Confident

level

cones · balls · bibs · flat markers

Passing
U10U11Junior Development

Through-Gate Timing

Set out a small square with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U10–U11 players and let distances grow only when the pass and first touch stay tidy.

8–16

players

15 mins

time

Confident

level

cones · balls · bibs · flat markers

Passing
U5U6Foundation

One-Two River

Set out a diamond with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6 players and let distances grow only when the pass and first touch stay tidy.

4–8

players

8–10 mins

time

Foundation

level

cones · balls

Passing
U5U6U7Foundation

Support Angle Box

Set out a two-lane pitch with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6–U7 players and let distances grow only when the pass and first touch stay tidy.

5–10

players

10 mins

time

Foundation

level

cones · balls · bibs

Passing
U7U8Early Development

Pass Under Pressure

Set out a wide rectangle with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8 players and let distances grow only when the pass and first touch stay tidy.

6–10

players

10–12 mins

time

Developing

level

cones · balls · bibs · flat markers

Passing
U7U8U9Early Development

Find the Pivot

Set out a four-gate box with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8–U9 players and let distances grow only when the pass and first touch stay tidy.

6–12

players

12 mins

time

Developing

level

cones · balls · bibs · flat markers

Passing
U9U10U11Junior Development

Three-Zone Transfer

Set out a narrow channel with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U9–U10–U11 players and let distances grow only when the pass and first touch stay tidy.

8–14

players

12–15 mins

time

Confident

level

cones · balls

Passing
U10U11Junior Development

Diagonal Detail

Set out a small square with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U10–U11 players and let distances grow only when the pass and first touch stay tidy.

8–16

players

15 mins

time

Confident

level

cones · balls · bibs

Passing
U5U6Foundation

Quick Combination Circuit

Set out a diamond with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6 players and let distances grow only when the pass and first touch stay tidy.

4–8

players

8–10 mins

time

Foundation

level

cones · balls · bibs · flat markers

Passing
U5U6U7Foundation

Keep Ball to Score

Set out a two-lane pitch with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6–U7 players and let distances grow only when the pass and first touch stay tidy.

5–10

players

10 mins

time

Foundation

level

cones · balls · bibs · flat markers

Passing
U7U8Early Development

Postbox Passing

Set out a wide rectangle with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8 players and let distances grow only when the pass and first touch stay tidy.

6–10

players

10–12 mins

time

Developing

level

cones · balls

Passing
U7U8U9Early Development

Moving Target Pairs

Set out a four-gate box with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8–U9 players and let distances grow only when the pass and first touch stay tidy.

6–12

players

12 mins

time

Developing

level

cones · balls · bibs

Passing
U9U10U11Junior Development

Around the Clock Pass

Set out a narrow channel with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U9–U10–U11 players and let distances grow only when the pass and first touch stay tidy.

8–14

players

12–15 mins

time

Confident

level

cones · balls · bibs · flat markers

Passing
U10U11Junior Development

Pass Through Traffic

Set out a small square with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U10–U11 players and let distances grow only when the pass and first touch stay tidy.

8–16

players

15 mins

time

Confident

level

cones · balls · bibs · flat markers

Passing
U5U6Foundation

Gate Switch Circuit

Set out a diamond with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6 players and let distances grow only when the pass and first touch stay tidy.

4–8

players

8–10 mins

time

Foundation

level

cones · balls

Passing
U5U6U7Foundation

Receive and Release

Set out a two-lane pitch with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6–U7 players and let distances grow only when the pass and first touch stay tidy.

5–10

players

10 mins

time

Foundation

level

cones · balls · bibs

Passing
U7U8Early Development

Two Ball Passing

Set out a wide rectangle with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8 players and let distances grow only when the pass and first touch stay tidy.

6–10

players

10–12 mins

time

Developing

level

cones · balls · bibs · flat markers

Passing
U7U8U9Early Development

Safe Side Passes

Set out a four-gate box with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8–U9 players and let distances grow only when the pass and first touch stay tidy.

6–12

players

12 mins

time

Developing

level

cones · balls · bibs · flat markers

Passing
U9U10U11Junior Development

Pass Scan Score

Set out a narrow channel with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U9–U10–U11 players and let distances grow only when the pass and first touch stay tidy.

8–14

players

12–15 mins

time

Confident

level

cones · balls

Passing
U10U11Junior Development

Pressure Passing Box

Set out a small square with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U10–U11 players and let distances grow only when the pass and first touch stay tidy.

8–16

players

15 mins

time

Confident

level

cones · balls · bibs

Passing
U5U6Foundation

Diagonal Gate Race

Set out a diamond with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6 players and let distances grow only when the pass and first touch stay tidy.

4–8

players

8–10 mins

time

Foundation

level

cones · balls · bibs · flat markers

Passing
U5U6U7Foundation

Target Player Turn

Set out a two-lane pitch with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6–U7 players and let distances grow only when the pass and first touch stay tidy.

5–10

players

10 mins

time

Foundation

level

cones · balls · bibs · flat markers

Passing
U7U8Early Development

Pass Around Pressure

Set out a wide rectangle with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8 players and let distances grow only when the pass and first touch stay tidy.

6–10

players

10–12 mins

time

Developing

level

cones · balls

Passing
U7U8U9Early Development

Five Pass Bonus

Set out a four-gate box with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8–U9 players and let distances grow only when the pass and first touch stay tidy.

6–12

players

12 mins

time

Developing

level

cones · balls · bibs

Passing
U9U10U11Junior Development

Switching Squares

Set out a narrow channel with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U9–U10–U11 players and let distances grow only when the pass and first touch stay tidy.

8–14

players

12–15 mins

time

Confident

level

cones · balls · bibs · flat markers

Passing
U10U11Junior Development

Through Ball Timing

Set out a small square with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U10–U11 players and let distances grow only when the pass and first touch stay tidy.

8–16

players

15 mins

time

Confident

level

cones · balls · bibs · flat markers

Passing
U5U6Foundation

Give Go Rotate

Set out a diamond with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6 players and let distances grow only when the pass and first touch stay tidy.

4–8

players

8–10 mins

time

Foundation

level

cones · balls

Passing
U5U6U7Foundation

Pass to the Colour

Set out a two-lane pitch with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6–U7 players and let distances grow only when the pass and first touch stay tidy.

5–10

players

10 mins

time

Foundation

level

cones · balls · bibs

Passing
U7U8Early Development

Half-Turn Passing

Set out a wide rectangle with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8 players and let distances grow only when the pass and first touch stay tidy.

6–10

players

10–12 mins

time

Developing

level

cones · balls · bibs · flat markers

Passing
U7U8U9Early Development

Keep Away Corners

Set out a four-gate box with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8–U9 players and let distances grow only when the pass and first touch stay tidy.

6–12

players

12 mins

time

Developing

level

cones · balls · bibs · flat markers

Awareness
U5U6Foundation

Coach Colour Scan

Create a two-lane pitch with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

4–8

players

8–10 mins

time

Foundation

level

cones · balls

Awareness
U5U6U7Foundation

Shoulder Check Sharks

Create a wide rectangle with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

5–10

players

10 mins

time

Foundation

level

cones · balls · bibs

Awareness
U7U8Early Development

Find a Free Cone

Create a four-gate box with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

6–10

players

10–12 mins

time

Developing

level

cones · balls · bibs · flat markers

Awareness
U7U8U9Early Development

Traffic Shapes

Create a narrow channel with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

6–12

players

12 mins

time

Developing

level

cones · balls · bibs · flat markers · mini goals

Awareness
U9U10U11Junior Development

Head-Up Dribble Map

Create a small square with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

8–14

players

12–15 mins

time

Confident

level

cones · balls

Awareness
U10U11Junior Development

Scan Before Pass

Create a diamond with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

8–16

players

15 mins

time

Confident

level

cones · balls · bibs

Awareness
U5U6Foundation

Numbers Around the Box

Create a two-lane pitch with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

4–8

players

8–10 mins

time

Foundation

level

cones · balls · bibs · flat markers

Awareness
U5U6U7Foundation

Where Is the Goal?

Create a wide rectangle with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

5–10

players

10 mins

time

Foundation

level

cones · balls · bibs · flat markers · mini goals

Awareness
U7U8Early Development

Mirror Movement Call

Create a four-gate box with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

6–10

players

10–12 mins

time

Developing

level

cones · balls

Awareness
U7U8U9Early Development

Open Body Gate

Create a narrow channel with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

6–12

players

12 mins

time

Developing

level

cones · balls · bibs

Awareness
U9U10U11Junior Development

Blind-Side Finder

Create a small square with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

8–14

players

12–15 mins

time

Confident

level

cones · balls · bibs · flat markers

Awareness
U10U11Junior Development

Check and Change

Create a diamond with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

8–16

players

15 mins

time

Confident

level

cones · balls · bibs · flat markers · mini goals

Awareness
U5U6Foundation

Two-Colour Decision

Create a two-lane pitch with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

4–8

players

8–10 mins

time

Foundation

level

cones · balls

Awareness
U5U6U7Foundation

Space Picture Game

Create a wide rectangle with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

5–10

players

10 mins

time

Foundation

level

cones · balls · bibs

Awareness
U7U8Early Development

Pressure Picture

Create a four-gate box with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

6–10

players

10–12 mins

time

Developing

level

cones · balls · bibs · flat markers

Awareness
U7U8U9Early Development

Turn Away From Trouble

Create a narrow channel with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

6–12

players

12 mins

time

Developing

level

cones · balls · bibs · flat markers · mini goals

Awareness
U9U10U11Junior Development

Third Option Scan

Create a small square with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

8–14

players

12–15 mins

time

Confident

level

cones · balls

Awareness
U10U11Junior Development

Scan to Switch

Create a diamond with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

8–16

players

15 mins

time

Confident

level

cones · balls · bibs

Awareness
U5U6Foundation

Decision Square

Create a two-lane pitch with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

4–8

players

8–10 mins

time

Foundation

level

cones · balls · bibs · flat markers

Awareness
U5U6U7Foundation

Play What You See

Create a wide rectangle with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

5–10

players

10 mins

time

Foundation

level

cones · balls · bibs · flat markers · mini goals

Awareness
U7U8Early Development

Four Colour Freeze

Create a four-gate box with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

6–10

players

10–12 mins

time

Developing

level

cones · balls

Awareness
U7U8U9Early Development

Scan and Sprint

Create a narrow channel with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

6–12

players

12 mins

time

Developing

level

cones · balls · bibs

Awareness
U9U10U11Junior Development

Picture Before Pass

Create a small square with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

8–14

players

12–15 mins

time

Confident

level

cones · balls · bibs · flat markers

Awareness
U10U11Junior Development

Hidden Gate Hunt

Create a diamond with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

8–16

players

15 mins

time

Confident

level

cones · balls · bibs · flat markers · mini goals

Awareness
U5U6Foundation

Turn If Clear

Create a two-lane pitch with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

4–8

players

8–10 mins

time

Foundation

level

cones · balls

Awareness
U5U6U7Foundation

Find the Quiet Side

Create a wide rectangle with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

5–10

players

10 mins

time

Foundation

level

cones · balls · bibs

Awareness
U7U8Early Development

Call and Change

Create a four-gate box with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

6–10

players

10–12 mins

time

Developing

level

cones · balls · bibs · flat markers

Awareness
U7U8U9Early Development

Moving Traffic Map

Create a narrow channel with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

6–12

players

12 mins

time

Developing

level

cones · balls · bibs · flat markers · mini goals

Awareness
U9U10U11Junior Development

Space Detective

Create a small square with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

8–14

players

12–15 mins

time

Confident

level

cones · balls

Awareness
U10U11Junior Development

Look Away Turn

Create a diamond with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

8–16

players

15 mins

time

Confident

level

cones · balls · bibs

Awareness
U5U6Foundation

Shoulder Check Relay

Create a two-lane pitch with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

4–8

players

8–10 mins

time

Foundation

level

cones · balls · bibs · flat markers

Awareness
U5U6U7Foundation

Scan Score Switch

Create a wide rectangle with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

5–10

players

10 mins

time

Foundation

level

cones · balls · bibs · flat markers · mini goals

Awareness
U7U8Early Development

Numbers Up Picture

Create a four-gate box with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

6–10

players

10–12 mins

time

Developing

level

cones · balls

Awareness
U7U8U9Early Development

Pressure Radar

Create a narrow channel with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

6–12

players

12 mins

time

Developing

level

cones · balls · bibs

Awareness
U9U10U11Junior Development

Coach Signal Game

Create a small square with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

8–14

players

12–15 mins

time

Confident

level

cones · balls · bibs · flat markers

Awareness
U10U11Junior Development

Open Window Choice

Create a diamond with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

8–16

players

15 mins

time

Confident

level

cones · balls · bibs · flat markers · mini goals

Awareness
U5U6Foundation

See It Say It

Create a two-lane pitch with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

4–8

players

8–10 mins

time

Foundation

level

cones · balls

Awareness
U5U6U7Foundation

Find the Third Player

Create a wide rectangle with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

5–10

players

10 mins

time

Foundation

level

cones · balls · bibs

Awareness
U7U8Early Development

Body Shape Bingo

Create a four-gate box with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

6–10

players

10–12 mins

time

Developing

level

cones · balls · bibs · flat markers

Awareness
U7U8U9Early Development

Problem Solver Square

Create a narrow channel with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.

6–12

players

12 mins

time

Developing

level

cones · balls · bibs · flat markers · mini goals

Skills
U5U6Foundation

Ball Mastery Zoo

Scatter cones as gates, traffic, islands, or escape doors inside a safe wide rectangle. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

4–8

players

8–10 mins

time

Foundation

level

cones · balls

Skills
U5U6U7Foundation

Sole Roll Gates

Scatter cones as gates, traffic, islands, or escape doors inside a safe four-gate box. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

5–10

players

10 mins

time

Foundation

level

cones · balls · flat markers

Skills
U7U8Early Development

Inside Outside Trail

Scatter cones as gates, traffic, islands, or escape doors inside a safe narrow channel. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

6–10

players

10–12 mins

time

Developing

level

cones · balls · flat markers · bibs

Skills
U7U8U9Early Development

Cone Volcanoes

Scatter cones as gates, traffic, islands, or escape doors inside a safe small square. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

6–12

players

12 mins

time

Developing

level

cones · balls · flat markers · bibs

Skills
U9U10U11Junior Development

Stop Start Sprint

Scatter cones as gates, traffic, islands, or escape doors inside a safe diamond. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

8–14

players

12–15 mins

time

Confident

level

cones · balls

Skills
U10U11Junior Development

Drag Back Escape

Scatter cones as gates, traffic, islands, or escape doors inside a safe two-lane pitch. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

8–16

players

15 mins

time

Confident

level

cones · balls · flat markers

Skills
U5U6Foundation

Step-Over Lane

Scatter cones as gates, traffic, islands, or escape doors inside a safe wide rectangle. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

4–8

players

8–10 mins

time

Foundation

level

cones · balls · flat markers · bibs

Skills
U5U6U7Foundation

Shield and Spin

Scatter cones as gates, traffic, islands, or escape doors inside a safe four-gate box. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

5–10

players

10 mins

time

Foundation

level

cones · balls · flat markers · bibs

Skills
U7U8Early Development

Skill Move Museum

Scatter cones as gates, traffic, islands, or escape doors inside a safe narrow channel. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

6–10

players

10–12 mins

time

Developing

level

cones · balls

Skills
U7U8U9Early Development

Toe Tap Treasure

Scatter cones as gates, traffic, islands, or escape doors inside a safe small square. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

6–12

players

12 mins

time

Developing

level

cones · balls · flat markers

Skills
U9U10U11Junior Development

Change of Speed Track

Scatter cones as gates, traffic, islands, or escape doors inside a safe diamond. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

8–14

players

12–15 mins

time

Confident

level

cones · balls · flat markers · bibs

Skills
U10U11Junior Development

V-Turn Village

Scatter cones as gates, traffic, islands, or escape doors inside a safe two-lane pitch. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

8–16

players

15 mins

time

Confident

level

cones · balls · flat markers · bibs

Skills
U5U6Foundation

Safe Side Shielding

Scatter cones as gates, traffic, islands, or escape doors inside a safe wide rectangle. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

4–8

players

8–10 mins

time

Foundation

level

cones · balls

Skills
U5U6U7Foundation

Skill Combo Ladder

Scatter cones as gates, traffic, islands, or escape doors inside a safe four-gate box. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

5–10

players

10 mins

time

Foundation

level

cones · balls · flat markers

Skills
U7U8Early Development

Beat the Cone Defender

Scatter cones as gates, traffic, islands, or escape doors inside a safe narrow channel. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

6–10

players

10–12 mins

time

Developing

level

cones · balls · flat markers · bibs

Skills
U7U8U9Early Development

First Touch Tricks

Scatter cones as gates, traffic, islands, or escape doors inside a safe small square. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

6–12

players

12 mins

time

Developing

level

cones · balls · flat markers · bibs

Skills
U9U10U11Junior Development

1v1 Skill Street

Scatter cones as gates, traffic, islands, or escape doors inside a safe diamond. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

8–14

players

12–15 mins

time

Confident

level

cones · balls

Skills
U10U11Junior Development

Weak Foot Workshop

Scatter cones as gates, traffic, islands, or escape doors inside a safe two-lane pitch. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

8–16

players

15 mins

time

Confident

level

cones · balls · flat markers

Skills
U5U6Foundation

Control and Create

Scatter cones as gates, traffic, islands, or escape doors inside a safe wide rectangle. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

4–8

players

8–10 mins

time

Foundation

level

cones · balls · flat markers · bibs

Skills
U5U6U7Foundation

Show Me a Move Game

Scatter cones as gates, traffic, islands, or escape doors inside a safe four-gate box. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

5–10

players

10 mins

time

Foundation

level

cones · balls · flat markers · bibs

Skills
U7U8Early Development

Laces and Lollipops

Scatter cones as gates, traffic, islands, or escape doors inside a safe narrow channel. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

6–10

players

10–12 mins

time

Developing

level

cones · balls

Skills
U7U8U9Early Development

Roll and Race

Scatter cones as gates, traffic, islands, or escape doors inside a safe small square. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

6–12

players

12 mins

time

Developing

level

cones · balls · flat markers

Skills
U9U10U11Junior Development

Chop Turn Trail

Scatter cones as gates, traffic, islands, or escape doors inside a safe diamond. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

8–14

players

12–15 mins

time

Confident

level

cones · balls · flat markers · bibs

Skills
U10U11Junior Development

Body Feint Bridges

Scatter cones as gates, traffic, islands, or escape doors inside a safe two-lane pitch. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

8–16

players

15 mins

time

Confident

level

cones · balls · flat markers · bibs

Skills
U5U6Foundation

Drag Push Path

Scatter cones as gates, traffic, islands, or escape doors inside a safe wide rectangle. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

4–8

players

8–10 mins

time

Foundation

level

cones · balls

Skills
U5U6U7Foundation

Cruyff Corner

Scatter cones as gates, traffic, islands, or escape doors inside a safe four-gate box. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

5–10

players

10 mins

time

Foundation

level

cones · balls · flat markers

Skills
U7U8Early Development

Wiggle Through Gates

Scatter cones as gates, traffic, islands, or escape doors inside a safe narrow channel. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

6–10

players

10–12 mins

time

Developing

level

cones · balls · flat markers · bibs

Skills
U7U8U9Early Development

Shielding Treasure

Scatter cones as gates, traffic, islands, or escape doors inside a safe small square. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

6–12

players

12 mins

time

Developing

level

cones · balls · flat markers · bibs

Skills
U9U10U11Junior Development

Skill Escape Rooms

Scatter cones as gates, traffic, islands, or escape doors inside a safe diamond. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

8–14

players

12–15 mins

time

Confident

level

cones · balls

Skills
U10U11Junior Development

Toe Tap Turns

Scatter cones as gates, traffic, islands, or escape doors inside a safe two-lane pitch. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

8–16

players

15 mins

time

Confident

level

cones · balls · flat markers

Skills
U5U6Foundation

Ball Glue Challenge

Scatter cones as gates, traffic, islands, or escape doors inside a safe wide rectangle. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

4–8

players

8–10 mins

time

Foundation

level

cones · balls · flat markers · bibs

Skills
U5U6U7Foundation

Fast Feet Maze

Scatter cones as gates, traffic, islands, or escape doors inside a safe four-gate box. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

5–10

players

10 mins

time

Foundation

level

cones · balls · flat markers · bibs

Skills
U7U8Early Development

Outside Cut Circuit

Scatter cones as gates, traffic, islands, or escape doors inside a safe narrow channel. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

6–10

players

10–12 mins

time

Developing

level

cones · balls

Skills
U7U8U9Early Development

Inside Chop Race

Scatter cones as gates, traffic, islands, or escape doors inside a safe small square. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

6–12

players

12 mins

time

Developing

level

cones · balls · flat markers

Skills
U9U10U11Junior Development

Turn and Protect

Scatter cones as gates, traffic, islands, or escape doors inside a safe diamond. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

8–14

players

12–15 mins

time

Confident

level

cones · balls · flat markers · bibs

Skills
U10U11Junior Development

Rainbow Gate Skills

Scatter cones as gates, traffic, islands, or escape doors inside a safe two-lane pitch. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

8–16

players

15 mins

time

Confident

level

cones · balls · flat markers · bibs

Skills
U5U6Foundation

Control Under Pressure

Scatter cones as gates, traffic, islands, or escape doors inside a safe wide rectangle. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

4–8

players

8–10 mins

time

Foundation

level

cones · balls

Skills
U5U6U7Foundation

Fake Shot Lane

Scatter cones as gates, traffic, islands, or escape doors inside a safe four-gate box. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

5–10

players

10 mins

time

Foundation

level

cones · balls · flat markers

Skills
U7U8Early Development

Little Messi Maze

Scatter cones as gates, traffic, islands, or escape doors inside a safe narrow channel. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

6–10

players

10–12 mins

time

Developing

level

cones · balls · flat markers · bibs

Skills
U7U8U9Early Development

Show and Go Street

Scatter cones as gates, traffic, islands, or escape doors inside a safe small square. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.

6–12

players

12 mins

time

Developing

level

cones · balls · flat markers · bibs

Defending
U12U13Youth Development

Pressing Trigger Trap

Set up two-zone pitch with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to recognise a poor touch, backward pass, or square body shape and jump together.

10–16

players

14–18 mins

time

Developing

level

cones · bibs · balls · mini goals

Defending
U13U14Youth Development

Compact Block Shuffle

Set up wide channel with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to slide as a unit while protecting the central lane.

9–14

players

14–18 mins

time

Developing

level

cones · bibs · flat markers

Defending
U14U15Advanced Youth

Delay the Counter

Set up central diamond with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to slow the first forward pass after possession is lost.

12–16

players

16–20 mins

time

Confident

level

cones · bibs · mini goals · balls

Defending
U15U16Advanced Youth

Wide Channel Lock-In

Set up three-lane grid with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to force play toward the touchline and trap the ball carrier.

8–14

players

16–20 mins

time

Confident

level

cones · bibs · poles

Defending
U12U13U14U15U16Advanced Youth

Screen and Steal

Set up compact box with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to block the pass into midfield before stepping in to intercept.

10–15

players

16–20 mins

time

Confident

level

cones · bibs · goals

Defending
U12U13Youth Development

Recover Behind the Ball

Set up transition rectangle with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to sprint back inside the ball line before engaging.

10–16

players

14–18 mins

time

Developing

level

cones · bibs · balls · mini goals

Defending
U13U14Youth Development

Back-Four Ladder

Set up half-pitch corridor with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to hold connected distances while the ball travels across the pitch.

9–14

players

14–18 mins

time

Developing

level

cones · bibs · flat markers

Defending
U14U15Advanced Youth

Cross Stop and Clear

Set up four-gate square with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to stop the wide delivery or clear first contact with purpose.

12–16

players

16–20 mins

time

Confident

level

cones · bibs · mini goals · balls

Defending
U15U16Advanced Youth

Counter-Press Circle

Set up two-zone pitch with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to react instantly after losing possession and lock the ball in.

8–14

players

16–20 mins

time

Confident

level

cones · bibs · poles

Defending
U12U13U14U15U16Advanced Youth

Box Edge Protectors

Set up wide channel with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to protect the edge of the box and stop shots through traffic.

10–15

players

16–20 mins

time

Confident

level

cones · bibs · goals

Defending
U12U13Youth Development

Intercept the Split Pass

Set up central diamond with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to read the passer and step across the receiving line.

10–16

players

14–18 mins

time

Developing

level

cones · bibs · balls · mini goals

Defending
U13U14Youth Development

Defend the Overlap

Set up three-lane grid with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to pass runners on and delay the overlapping threat.

9–14

players

14–18 mins

time

Developing

level

cones · bibs · flat markers

Defending
U14U15Advanced Youth

Centre-Back Cover Race

Set up compact box with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to support the pressing defender without opening the middle.

12–16

players

16–20 mins

time

Confident

level

cones · bibs · mini goals · balls

Defending
U15U16Advanced Youth

Midfield Screen Game

Set up transition rectangle with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to stay patient between ball and target player.

8–14

players

16–20 mins

time

Confident

level

cones · bibs · poles

Defending
U12U13U14U15U16Advanced Youth

Last-Player Decision

Set up half-pitch corridor with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to delay the attacker and choose the tackle moment.

10–15

players

16–20 mins

time

Confident

level

cones · bibs · goals

Defending
U12U13Youth Development

Second-Ball Hunters

Set up four-gate square with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to secure rebounds and loose clearances before the opposition resets.

10–16

players

14–18 mins

time

Developing

level

cones · bibs · balls · mini goals

Defending
U13U14Youth Development

Press Then Drop

Set up two-zone pitch with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to jump on the cue, then recover shape if the press is broken.

9–14

players

14–18 mins

time

Developing

level

cones · bibs · flat markers

Defending
U14U15Advanced Youth

Defend the Cutback

Set up wide channel with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to protect the pull-back zone as the ball reaches the byline.

12–16

players

16–20 mins

time

Confident

level

cones · bibs · mini goals · balls

Defending
U15U16Advanced Youth

Numbers-Down Resilience

Set up central diamond with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to prioritise goal protection when outnumbered.

8–14

players

16–20 mins

time

Confident

level

cones · bibs · poles

Defending
U12U13U14U15U16Advanced Youth

Final Third Lockdown

Set up three-lane grid with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to combine pressure, cover, and compactness near goal.

10–15

players

16–20 mins

time

Confident

level

cones · bibs · goals

Attacking
U12U13Youth Development

Third-Player Break

Build two-zone pitch with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to bounce the ball through a support player to release a runner beyond the line.

9–16

players

14–18 mins

time

Developing

level

cones · bibs · balls · mini goals

Attacking
U13U14Youth Development

Overload to Isolate

Build wide channel with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to combine on one side before switching to an isolated attacker.

10–16

players

14–18 mins

time

Developing

level

cones · balls · flat markers

Attacking
U14U15Advanced Youth

Half-Turn Attack

Build central diamond with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to receive between lines and face the next action quickly.

8–14

players

16–20 mins

time

Confident

level

cones · bibs · goals

Attacking
U15U16Advanced Youth

Counter-Attack Sprint

Build three-lane grid with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to break forward with width and speed after regaining possession.

12–16

players

16–20 mins

time

Confident

level

cones · bibs · poles · balls

Attacking
U12U13U14U15U16Advanced Youth

Wide Rotation Finish

Build compact box with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to rotate winger, full-back, and midfielder to create a crossing chance.

10–15

players

16–20 mins

time

Confident

level

cones · bibs · mini goals · flat markers

Attacking
U12U13Youth Development

Underlap Timing Game

Build transition rectangle with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to time a run inside the wide player as the defender gets attracted to the ball.

9–16

players

14–18 mins

time

Developing

level

cones · bibs · balls · mini goals

Attacking
U13U14Youth Development

False Nine Link

Build half-pitch corridor with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to drop a forward into midfield and release runners beyond.

10–16

players

14–18 mins

time

Developing

level

cones · balls · flat markers

Attacking
U14U15Advanced Youth

Switch and Score

Build four-gate square with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to move the ball away from pressure and attack the far-side space.

8–14

players

16–20 mins

time

Confident

level

cones · bibs · goals

Attacking
U15U16Advanced Youth

Two-Touch Penetration

Build two-zone pitch with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to play forward quickly without forcing the first pass.

12–16

players

16–20 mins

time

Confident

level

cones · bibs · poles · balls

Attacking
U12U13U14U15U16Advanced Youth

Box Arrival Waves

Build wide channel with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to arrive in different lanes rather than standing in the penalty area.

10–15

players

16–20 mins

time

Confident

level

cones · bibs · mini goals · flat markers

Attacking
U12U13Youth Development

Diagonal Run Unlocker

Build central diamond with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to run across the defensive line to open a through pass.

9–16

players

14–18 mins

time

Developing

level

cones · bibs · balls · mini goals

Attacking
U13U14Youth Development

Bounce-Pass Finishing

Build three-lane grid with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to use one-touch support to enter the scoring zone.

10–16

players

14–18 mins

time

Developing

level

cones · balls · flat markers

Attacking
U14U15Advanced Youth

Central Overload Game

Build compact box with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to create a spare player inside before playing wide or through.

8–14

players

16–20 mins

time

Confident

level

cones · bibs · goals

Attacking
U15U16Advanced Youth

Blind-Side Runner

Build transition rectangle with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to start out of the defender’s eye line and arrive as the pass is played.

12–16

players

16–20 mins

time

Confident

level

cones · bibs · poles · balls

Attacking
U12U13U14U15U16Advanced Youth

Fast Restart Attack

Build half-pitch corridor with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to attack before the defending team fully resets.

10–15

players

16–20 mins

time

Confident

level

cones · bibs · mini goals · flat markers

Attacking
U12U13Youth Development

Final Pass Patience

Build four-gate square with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to delay the release until the runner can finish first time.

9–16

players

14–18 mins

time

Developing

level

cones · bibs · balls · mini goals

Attacking
U13U14Youth Development

Crossing Lane Choices

Build two-zone pitch with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to choose cutback, clipped cross, or driven ball based on pressure.

10–16

players

14–18 mins

time

Developing

level

cones · balls · flat markers

Attacking
U14U15Advanced Youth

Combination Carousel

Build wide channel with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to link pass, move, and rotation in a realistic direction.

8–14

players

16–20 mins

time

Confident

level

cones · bibs · goals

Attacking
U15U16Advanced Youth

Attack the Gap

Build central diamond with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to drive through the space between defenders before they can compact.

12–16

players

16–20 mins

time

Confident

level

cones · bibs · poles · balls

Attacking
U12U13U14U15U16Advanced Youth

End-Zone Creativity

Build three-lane grid with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to use disguise and movement to enter a protected end zone.

10–15

players

16–20 mins

time

Confident

level

cones · bibs · mini goals · flat markers

Passing
U12U13Youth Development

Split-Pass Window

Mark two-zone pitch with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to play through a narrow gate when the defender’s body shape opens.

8–14

players

14–18 mins

time

Developing

level

cones · balls · flat markers

Passing
U13U14Youth Development

Rondo Exit Gates

Mark wide channel with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to keep possession and recognise when to escape pressure.

10–16

players

14–18 mins

time

Developing

level

cones · bibs · balls

Passing
U14U15Advanced Youth

Wall-Pass Timing

Mark central diamond with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to support at the correct angle for a bounce pass around pressure.

12–16

players

16–20 mins

time

Confident

level

cones · balls · mini goals

Passing
U15U16Advanced Youth

Switch Through Midfield

Mark three-lane grid with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to connect short passes before playing to the far side.

9–15

players

16–20 mins

time

Confident

level

cones · bibs · poles · balls

Passing
U12U13U14U15U16Advanced Youth

One-Touch Triangle

Mark compact box with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to use body shape and scanning to play quickly in a triangle.

10–16

players

16–20 mins

time

Confident

level

cones · bibs · flat markers

Passing
U12U13Youth Development

Pass and Replace Lanes

Mark transition rectangle with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to move into the next useful lane after releasing the ball.

8–14

players

14–18 mins

time

Developing

level

cones · balls · flat markers

Passing
U13U14Youth Development

Target Player Bounce

Mark half-pitch corridor with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to use a forward target to set the ball into midfield.

10–16

players

14–18 mins

time

Developing

level

cones · bibs · balls

Passing
U14U15Advanced Youth

No-Straight-Pass Grid

Mark four-gate square with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to create diagonal options instead of flat straight passes.

12–16

players

16–20 mins

time

Confident

level

cones · balls · mini goals

Passing
U15U16Advanced Youth

Pressure-Side Escape

Mark two-zone pitch with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to draw pressure and release away from it.

9–15

players

16–20 mins

time

Confident

level

cones · bibs · poles · balls

Passing
U12U13U14U15U16Advanced Youth

Six-Pass Penetration

Mark wide channel with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to keep the ball until the forward pass is genuinely on.

10–16

players

16–20 mins

time

Confident

level

cones · bibs · flat markers

Passing
U12U13Youth Development

Through-Ball Timing

Mark central diamond with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to release the pass when the runner is moving, not standing.

8–14

players

14–18 mins

time

Developing

level

cones · balls · flat markers

Passing
U13U14Youth Development

Midfield Scanner

Mark three-lane grid with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to check shoulders before receiving to choose the next pass early.

10–16

players

14–18 mins

time

Developing

level

cones · bibs · balls

Passing
U14U15Advanced Youth

Two-Ball Awareness

Mark compact box with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to process more than one cue while keeping pass quality.

12–16

players

16–20 mins

time

Confident

level

cones · balls · mini goals

Passing
U15U16Advanced Youth

Tempo Change Circuit

Mark transition rectangle with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to slow possession down then accelerate through a gate.

9–15

players

16–20 mins

time

Confident

level

cones · bibs · poles · balls

Passing
U12U13U14U15U16Advanced Youth

Third-Man Passing Box

Mark half-pitch corridor with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to find the spare player through a bounce or set.

10–16

players

16–20 mins

time

Confident

level

cones · bibs · flat markers

Passing
U12U13Youth Development

Back-Foot Receiving

Mark four-gate square with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to open the body and take the first touch away from pressure.

8–14

players

14–18 mins

time

Developing

level

cones · balls · flat markers

Passing
U13U14Youth Development

Passing Under Contact

Mark two-zone pitch with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to protect the ball while preparing the next pass.

10–16

players

14–18 mins

time

Developing

level

cones · bibs · balls

Passing
U14U15Advanced Youth

Forward-Back-Forward

Mark wide channel with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to use a set pass to break a line forward.

12–16

players

16–20 mins

time

Confident

level

cones · balls · mini goals

Passing
U15U16Advanced Youth

Disguise the Pass

Mark central diamond with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to shape one way and play another to beat pressure.

9–15

players

16–20 mins

time

Confident

level

cones · bibs · poles · balls

Passing
U12U13U14U15U16Advanced Youth

Build-Out Puzzle

Mark three-lane grid with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to connect goalkeeper, defenders, and midfield targets under pressure.

10–16

players

16–20 mins

time

Confident

level

cones · bibs · flat markers

Awareness
U12U13Youth Development

Shoulder-Check Gates

Create two-zone pitch with several coloured gates, target players, or scoring zones so players must collect information before acting. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to scan before receiving and name the free gate.

8–16

players

14–18 mins

time

Developing

level

cones · bibs · balls · flat markers

Awareness
U13U14Youth Development

Colour Call Switch

Create wide channel with several coloured gates, target players, or scoring zones so players must collect information before acting. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to react to a colour call without losing possession quality.

10–16

players

14–18 mins

time

Developing

level

cones · balls · mini goals

Awareness
U14U15Advanced Youth

Scan and Turn Box

Create central diamond with several coloured gates, target players, or scoring zones so players must collect information before acting. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to know whether pressure allows a forward first touch.

9–14

players

16–20 mins

time

Confident

level

cones · bibs · poles

Awareness
U15U16Advanced Youth

Hidden Defender Rondo

Create three-lane grid with several coloured gates, target players, or scoring zones so players must collect information before acting. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to spot the defender who can jump from behind.

12–16

players

16–20 mins

time

Confident

level

cones · bibs · balls

Awareness
U12U13U14U15U16Advanced Youth

Two-Goal Decision

Create compact box with several coloured gates, target players, or scoring zones so players must collect information before acting. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to choose the best goal based on defender position.

10–15

players

16–20 mins

time

Confident

level

cones · flat markers · balls

Awareness
U12U13Youth Development

Traffic-Light Tempo

Create transition rectangle with several coloured gates, target players, or scoring zones so players must collect information before acting. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to change speed based on coach or team-mate cue.

8–16

players

14–18 mins

time

Developing

level

cones · bibs · balls · flat markers

Awareness
U13U14Youth Development

Body Shape Clues

Create half-pitch corridor with several coloured gates, target players, or scoring zones so players must collect information before acting. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to read opponent hips and team-mate receiving shape.

10–16

players

14–18 mins

time

Developing

level

cones · balls · mini goals

Awareness
U14U15Advanced Youth

Numbered Target Hunt

Create four-gate square with several coloured gates, target players, or scoring zones so players must collect information before acting. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to find the correct player before the ball arrives.

9–14

players

16–20 mins

time

Confident

level

cones · bibs · poles

Awareness
U15U16Advanced Youth

Blind-Side Alert

Create two-zone pitch with several coloured gates, target players, or scoring zones so players must collect information before acting. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to notice runners and pressure outside the central view.

12–16

players

16–20 mins

time

Confident

level

cones · bibs · balls

Awareness
U12U13U14U15U16Advanced Youth

Pressure Map Game

Create wide channel with several coloured gates, target players, or scoring zones so players must collect information before acting. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to identify where pressure is coming from before controlling.

10–15

players

16–20 mins

time

Confident

level

cones · flat markers · balls

Awareness
U12U13Youth Development

Open Shoulder Circuit

Create central diamond with several coloured gates, target players, or scoring zones so players must collect information before acting. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to receive with a picture of both sides of the pitch.

8–16

players

14–18 mins

time

Developing

level

cones · bibs · balls · flat markers

Awareness
U13U14Youth Development

Late Cue Finishing

Create three-lane grid with several coloured gates, target players, or scoring zones so players must collect information before acting. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to delay the final action until the cue appears.

10–16

players

14–18 mins

time

Developing

level

cones · balls · mini goals

Awareness
U14U15Advanced Youth

Transition Picture Race

Create compact box with several coloured gates, target players, or scoring zones so players must collect information before acting. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to change role instantly when possession changes.

9–14

players

16–20 mins

time

Confident

level

cones · bibs · poles

Awareness
U15U16Advanced Youth

Find the Spare Player

Create transition rectangle with several coloured gates, target players, or scoring zones so players must collect information before acting. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to recognise the free player before forcing a duel.

12–16

players

16–20 mins

time

Confident

level

cones · bibs · balls

Awareness
U12U13U14U15U16Advanced Youth

Three-Colour Midfield

Create half-pitch corridor with several coloured gates, target players, or scoring zones so players must collect information before acting. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to process colour, pressure, and target at the same time.

10–15

players

16–20 mins

time

Confident

level

cones · flat markers · balls

Awareness
U12U13Youth Development

Opponent Shape Decoder

Create four-gate square with several coloured gates, target players, or scoring zones so players must collect information before acting. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to spot whether to play around, through, or over.

8–16

players

14–18 mins

time

Developing

level

cones · bibs · balls · flat markers

Awareness
U13U14Youth Development

Check-Away Receive

Create two-zone pitch with several coloured gates, target players, or scoring zones so players must collect information before acting. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to move away to create the picture before checking back.

10–16

players

14–18 mins

time

Developing

level

cones · balls · mini goals

Awareness
U14U15Advanced Youth

Next-Pass Navigator

Create wide channel with several coloured gates, target players, or scoring zones so players must collect information before acting. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to know the second pass before playing the first.

9–14

players

16–20 mins

time

Confident

level

cones · bibs · poles

Awareness
U15U16Advanced Youth

Reverse Pass Picture

Create central diamond with several coloured gates, target players, or scoring zones so players must collect information before acting. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to see the reverse option when defenders over-shift.

12–16

players

16–20 mins

time

Confident

level

cones · bibs · balls

Awareness
U12U13U14U15U16Advanced Youth

Game State Switch

Create three-lane grid with several coloured gates, target players, or scoring zones so players must collect information before acting. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to adapt decisions when chasing, leading, or protecting a score.

10–15

players

16–20 mins

time

Confident

level

cones · flat markers · balls

Skills
U12U13Youth Development

1v1 Change-Up Lane

Lay out two-zone pitch with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to slow the defender then explode out of the move.

8–14

players

14–18 mins

time

Developing

level

cones · balls · flat markers

Skills
U13U14Youth Development

Protect and Roll Away

Lay out wide channel with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to use the body between defender and ball before escaping.

10–16

players

14–18 mins

time

Developing

level

cones · bibs · balls

Skills
U14U15Advanced Youth

Double-Move Duel

Lay out central diamond with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to use a first move to shift the defender and a second to beat them.

9–15

players

16–20 mins

time

Confident

level

cones · balls · mini goals

Skills
U15U16Advanced Youth

First Touch Escape

Lay out three-lane grid with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to take the first touch away from pressure into space.

8–16

players

16–20 mins

time

Confident

level

cones · bibs · poles · balls

Skills
U12U13U14U15U16Advanced Youth

Feint to Finish

Lay out compact box with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to sell the fake before driving into a shooting lane.

10–16

players

16–20 mins

time

Confident

level

cones · bibs · mini goals · balls

Skills
U12U13Youth Development

Pressure Turn Square

Lay out transition rectangle with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to protect, turn, and face forward against contact.

8–14

players

14–18 mins

time

Developing

level

cones · balls · flat markers

Skills
U13U14Youth Development

Receiving on the Move

Lay out half-pitch corridor with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to control while travelling rather than stopping dead.

10–16

players

14–18 mins

time

Developing

level

cones · bibs · balls

Skills
U14U15Advanced Youth

Skill Into Pass

Lay out four-gate square with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to beat pressure then release the ball at the right moment.

9–15

players

16–20 mins

time

Confident

level

cones · balls · mini goals

Skills
U15U16Advanced Youth

Shield to Spin

Lay out two-zone pitch with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to pin the defender then rotate away.

8–16

players

16–20 mins

time

Confident

level

cones · bibs · poles · balls

Skills
U12U13U14U15U16Advanced Youth

Two-Foot Slalom Duel

Lay out wide channel with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to use both feet to manipulate the ball through traffic.

10–16

players

16–20 mins

time

Confident

level

cones · bibs · mini goals · balls

Skills
U12U13Youth Development

Acceleration Exit Gates

Lay out central diamond with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to burst through the exit after the disguise.

8–14

players

14–18 mins

time

Developing

level

cones · balls · flat markers

Skills
U13U14Youth Development

Crowded Box Control

Lay out three-lane grid with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to keep the ball close in a pressured central area.

10–16

players

14–18 mins

time

Developing

level

cones · bibs · balls

Skills
U14U15Advanced Youth

Drag-Back Switch

Lay out compact box with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to change direction sharply when the direct route closes.

9–15

players

16–20 mins

time

Confident

level

cones · balls · mini goals

Skills
U15U16Advanced Youth

First Defender Beat

Lay out transition rectangle with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to commit the first defender before combining or finishing.

8–16

players

16–20 mins

time

Confident

level

cones · bibs · poles · balls

Skills
U12U13U14U15U16Advanced Youth

Touch Size Challenge

Lay out half-pitch corridor with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to adapt touch size to space, pressure, and next action.

10–16

players

16–20 mins

time

Confident

level

cones · bibs · mini goals · balls

Skills
U12U13Youth Development

Contact Balance Game

Lay out four-gate square with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to stay strong while manipulating the ball.

8–14

players

14–18 mins

time

Developing

level

cones · balls · flat markers

Skills
U13U14Youth Development

Wide 1v1 Crossing

Lay out two-zone pitch with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to beat a defender outside or inside before delivering.

10–16

players

14–18 mins

time

Developing

level

cones · bibs · balls

Skills
U14U15Advanced Youth

Central Tight Turn

Lay out wide channel with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to turn away from traffic and protect the ball through midfield.

9–15

players

16–20 mins

time

Confident

level

cones · balls · mini goals

Skills
U15U16Advanced Youth

Skill and Recover

Lay out central diamond with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to react defensively if the move fails.

8–16

players

16–20 mins

time

Confident

level

cones · bibs · poles · balls

Skills
U12U13U14U15U16Advanced Youth

Creative End Product

Lay out three-lane grid with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to turn a technical action into a pass, cross, or finish.

10–16

players

16–20 mins

time

Confident

level

cones · bibs · mini goals · balls