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Shadow the Runner
Mark a narrow channel with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a next player rolls in restart so the group gets frequent defending pictures without long queues.
4–8
players
8–10 mins
time
Foundation
level
cones · bibs
Cone Gate Blockers
Mark a small square with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a coach feeds a new ball restart so the group gets frequent defending pictures without long queues.
5–10
players
10 mins
time
Foundation
level
cones · bibs · mini goals
Protect the Castle
Mark a diamond with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a winner stays on for one more go restart so the group gets frequent defending pictures without long queues.
6–10
players
10–12 mins
time
Developing
level
cones · bibs · mini goals · balls
Recover and Touch
Mark a two-lane pitch with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a pair swaps ends restart so the group gets frequent defending pictures without long queues.
6–12
players
12 mins
time
Developing
level
cones · bibs · mini goals · balls · flat markers
Side-On Stopper
Mark a wide rectangle with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a team-mate becomes the next runner restart so the group gets frequent defending pictures without long queues.
8–14
players
12–15 mins
time
Confident
level
cones · bibs
Press the Pass
Mark a four-gate box with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a next player rolls in restart so the group gets frequent defending pictures without long queues.
8–16
players
15 mins
time
Confident
level
cones · bibs · mini goals
Goal-Side Tag
Mark a narrow channel with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a coach feeds a new ball restart so the group gets frequent defending pictures without long queues.
4–8
players
8–10 mins
time
Foundation
level
cones · bibs · mini goals · balls
Delay the Dribbler
Mark a small square with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a winner stays on for one more go restart so the group gets frequent defending pictures without long queues.
5–10
players
10 mins
time
Foundation
level
cones · bibs · mini goals · balls · flat markers
Two-Gate Defender
Mark a diamond with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a pair swaps ends restart so the group gets frequent defending pictures without long queues.
6–10
players
10–12 mins
time
Developing
level
cones · bibs
Back-to-Base Defending
Mark a two-lane pitch with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a team-mate becomes the next runner restart so the group gets frequent defending pictures without long queues.
6–12
players
12 mins
time
Developing
level
cones · bibs · mini goals
Cover Partner Race
Mark a wide rectangle with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a next player rolls in restart so the group gets frequent defending pictures without long queues.
8–14
players
12–15 mins
time
Confident
level
cones · bibs · mini goals · balls
Intercept the Lane
Mark a four-gate box with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a coach feeds a new ball restart so the group gets frequent defending pictures without long queues.
8–16
players
15 mins
time
Confident
level
cones · bibs · mini goals · balls · flat markers
1v1 Channel Lock
Mark a narrow channel with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a winner stays on for one more go restart so the group gets frequent defending pictures without long queues.
4–8
players
8–10 mins
time
Foundation
level
cones · bibs
Numbers-Down Survival
Mark a small square with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a pair swaps ends restart so the group gets frequent defending pictures without long queues.
5–10
players
10 mins
time
Foundation
level
cones · bibs · mini goals
Screen the Goal
Mark a diamond with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a team-mate becomes the next runner restart so the group gets frequent defending pictures without long queues.
6–10
players
10–12 mins
time
Developing
level
cones · bibs · mini goals · balls
Defend and Break Out
Mark a two-lane pitch with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a next player rolls in restart so the group gets frequent defending pictures without long queues.
6–12
players
12 mins
time
Developing
level
cones · bibs · mini goals · balls · flat markers
Line of Four Walkthrough
Mark a wide rectangle with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a coach feeds a new ball restart so the group gets frequent defending pictures without long queues.
8–14
players
12–15 mins
time
Confident
level
cones · bibs
Force Wide Duel
Mark a four-gate box with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a winner stays on for one more go restart so the group gets frequent defending pictures without long queues.
8–16
players
15 mins
time
Confident
level
cones · bibs · mini goals
Pressure Cover Triangle
Mark a narrow channel with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a pair swaps ends restart so the group gets frequent defending pictures without long queues.
4–8
players
8–10 mins
time
Foundation
level
cones · bibs · mini goals · balls
Last Defender Choice
Mark a small square with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a team-mate becomes the next runner restart so the group gets frequent defending pictures without long queues.
5–10
players
10 mins
time
Foundation
level
cones · bibs · mini goals · balls · flat markers
Traffic Cone Shields
Mark a diamond with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a next player rolls in restart so the group gets frequent defending pictures without long queues.
6–10
players
10–12 mins
time
Developing
level
cones · bibs
Recover the Gate
Mark a two-lane pitch with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a coach feeds a new ball restart so the group gets frequent defending pictures without long queues.
6–12
players
12 mins
time
Developing
level
cones · bibs · mini goals
Half-Turn Defender
Mark a wide rectangle with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a winner stays on for one more go restart so the group gets frequent defending pictures without long queues.
8–14
players
12–15 mins
time
Confident
level
cones · bibs · mini goals · balls
Shield the Lane
Mark a four-gate box with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a pair swaps ends restart so the group gets frequent defending pictures without long queues.
8–16
players
15 mins
time
Confident
level
cones · bibs · mini goals · balls · flat markers
Block and Bounce
Mark a narrow channel with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a team-mate becomes the next runner restart so the group gets frequent defending pictures without long queues.
4–8
players
8–10 mins
time
Foundation
level
cones · bibs
Near Post Guard
Mark a small square with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a next player rolls in restart so the group gets frequent defending pictures without long queues.
5–10
players
10 mins
time
Foundation
level
cones · bibs · mini goals
Two Touch Tackle
Mark a diamond with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a coach feeds a new ball restart so the group gets frequent defending pictures without long queues.
6–10
players
10–12 mins
time
Developing
level
cones · bibs · mini goals · balls
Press and Cover Relay
Mark a two-lane pitch with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a winner stays on for one more go restart so the group gets frequent defending pictures without long queues.
6–12
players
12 mins
time
Developing
level
cones · bibs · mini goals · balls · flat markers
Goalkeeper Screen Game
Mark a wide rectangle with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a pair swaps ends restart so the group gets frequent defending pictures without long queues.
8–14
players
12–15 mins
time
Confident
level
cones · bibs
Wide Door Defender
Mark a four-gate box with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a team-mate becomes the next runner restart so the group gets frequent defending pictures without long queues.
8–16
players
15 mins
time
Confident
level
cones · bibs · mini goals
First Touch Trap
Mark a narrow channel with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a next player rolls in restart so the group gets frequent defending pictures without long queues.
4–8
players
8–10 mins
time
Foundation
level
cones · bibs · mini goals · balls
Defensive Traffic Lights
Mark a small square with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a coach feeds a new ball restart so the group gets frequent defending pictures without long queues.
5–10
players
10 mins
time
Foundation
level
cones · bibs · mini goals · balls · flat markers
Pair Pressure Path
Mark a diamond with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a winner stays on for one more go restart so the group gets frequent defending pictures without long queues.
6–10
players
10–12 mins
time
Developing
level
cones · bibs
Win It Clean
Mark a two-lane pitch with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a pair swaps ends restart so the group gets frequent defending pictures without long queues.
6–12
players
12 mins
time
Developing
level
cones · bibs · mini goals
Tackle Box Choices
Mark a wide rectangle with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a team-mate becomes the next runner restart so the group gets frequent defending pictures without long queues.
8–14
players
12–15 mins
time
Confident
level
cones · bibs · mini goals · balls
Protect the Middle
Mark a four-gate box with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a next player rolls in restart so the group gets frequent defending pictures without long queues.
8–16
players
15 mins
time
Confident
level
cones · bibs · mini goals · balls · flat markers
Close the Window
Mark a narrow channel with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a coach feeds a new ball restart so the group gets frequent defending pictures without long queues.
4–8
players
8–10 mins
time
Foundation
level
cones · bibs
Back Foot Block
Mark a small square with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a winner stays on for one more go restart so the group gets frequent defending pictures without long queues.
5–10
players
10 mins
time
Foundation
level
cones · bibs · mini goals
Show Away Sprint
Mark a diamond with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a pair swaps ends restart so the group gets frequent defending pictures without long queues.
6–10
players
10–12 mins
time
Developing
level
cones · bibs · mini goals · balls
Last Touch Lock
Mark a two-lane pitch with cones and place a mini goal, end gate, or target cone behind the attacker. Start the defender goal-side, then use a team-mate becomes the next runner restart so the group gets frequent defending pictures without long queues.
6–12
players
12 mins
time
Developing
level
cones · bibs · mini goals · balls · flat markers
Treasure Goal Hunt
Build a small square with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
4–8
players
8–10 mins
time
Foundation
level
cones · balls
First Touch to Goal
Build a diamond with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
5–10
players
10 mins
time
Foundation
level
cones · balls · mini goals
Cone Island Attack
Build a two-lane pitch with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
6–10
players
10–12 mins
time
Developing
level
cones · balls · mini goals · bibs
Fast Feet Finish
Build a wide rectangle with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
6–12
players
12 mins
time
Developing
level
cones · balls · mini goals · bibs · flat markers
Little Big Switch
Build a four-gate box with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
8–14
players
12–15 mins
time
Confident
level
cones · balls
Two-Touch Breakaway
Build a narrow channel with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
8–16
players
15 mins
time
Confident
level
cones · balls · mini goals
Overlap Orchard
Build a small square with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
4–8
players
8–10 mins
time
Foundation
level
cones · balls · mini goals · bibs
Pass and Burst
Build a diamond with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
5–10
players
10 mins
time
Foundation
level
cones · balls · mini goals · bibs · flat markers
Find the Spare Cone
Build a two-lane pitch with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
6–10
players
10–12 mins
time
Developing
level
cones · balls
Mini Goal Decisions
Build a wide rectangle with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
6–12
players
12 mins
time
Developing
level
cones · balls · mini goals
Drive or Slide
Build a four-gate box with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
8–14
players
12–15 mins
time
Confident
level
cones · balls · mini goals · bibs
Third Player Dash
Build a narrow channel with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
8–16
players
15 mins
time
Confident
level
cones · balls · mini goals · bibs · flat markers
Wide Gate Wave
Build a small square with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
4–8
players
8–10 mins
time
Foundation
level
cones · balls
Counter Race
Build a diamond with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
5–10
players
10 mins
time
Foundation
level
cones · balls · mini goals
Bounce Pass Attack
Build a two-lane pitch with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
6–10
players
10–12 mins
time
Developing
level
cones · balls · mini goals · bibs
Pocket Receiver
Build a wide rectangle with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
6–12
players
12 mins
time
Developing
level
cones · balls · mini goals · bibs · flat markers
Three-Lane Break
Build a four-gate box with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
8–14
players
12–15 mins
time
Confident
level
cones · balls
Switch and Score
Build a narrow channel with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
8–16
players
15 mins
time
Confident
level
cones · balls · mini goals
Final Ball Factory
Build a small square with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
4–8
players
8–10 mins
time
Foundation
level
cones · balls · mini goals · bibs
Attack the Space Game
Build a diamond with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
5–10
players
10 mins
time
Foundation
level
cones · balls · mini goals · bibs · flat markers
Rocket Run Finish
Build a two-lane pitch with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
6–10
players
10–12 mins
time
Developing
level
cones · balls
Find the Free Gate
Build a wide rectangle with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
6–12
players
12 mins
time
Developing
level
cones · balls · mini goals
Diagonal Dash Attack
Build a four-gate box with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
8–14
players
12–15 mins
time
Confident
level
cones · balls · mini goals · bibs
Island Escape
Build a narrow channel with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
8–16
players
15 mins
time
Confident
level
cones · balls · mini goals · bibs · flat markers
Turn and Burst
Build a small square with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
4–8
players
8–10 mins
time
Foundation
level
cones · balls
Double Gate Finish
Build a diamond with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
5–10
players
10 mins
time
Foundation
level
cones · balls · mini goals
Support the Runner
Build a two-lane pitch with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
6–10
players
10–12 mins
time
Developing
level
cones · balls · mini goals · bibs
Fast Break Numbers
Build a wide rectangle with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
6–12
players
12 mins
time
Developing
level
cones · balls · mini goals · bibs · flat markers
Treasure Pass Finish
Build a four-gate box with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
8–14
players
12–15 mins
time
Confident
level
cones · balls
Switch the Picture
Build a narrow channel with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
8–16
players
15 mins
time
Confident
level
cones · balls · mini goals
Cut Inside Challenge
Build a small square with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
4–8
players
8–10 mins
time
Foundation
level
cones · balls · mini goals · bibs
Spin Out to Score
Build a diamond with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
5–10
players
10 mins
time
Foundation
level
cones · balls · mini goals · bibs · flat markers
2v1 Tiny Pitch
Build a two-lane pitch with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
6–10
players
10–12 mins
time
Developing
level
cones · balls
Race the Recoverer
Build a wide rectangle with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
6–12
players
12 mins
time
Developing
level
cones · balls · mini goals
Give and Go Garden
Build a four-gate box with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
8–14
players
12–15 mins
time
Confident
level
cones · balls · mini goals · bibs
Open Gate Choice
Build a narrow channel with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
8–16
players
15 mins
time
Confident
level
cones · balls · mini goals · bibs · flat markers
Dribble Draw Pass
Build a small square with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
4–8
players
8–10 mins
time
Foundation
level
cones · balls
Final Third Friends
Build a diamond with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
5–10
players
10 mins
time
Foundation
level
cones · balls · mini goals
Shoot or Slide
Build a two-lane pitch with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
6–10
players
10–12 mins
time
Developing
level
cones · balls · mini goals · bibs
Space Invader Goals
Build a wide rectangle with two scoring gates or mini goals and a clear starting cone. Keep the first run unopposed for confidence, then add a defender, recovering runner, or support player depending on the age band.
6–12
players
12 mins
time
Developing
level
cones · balls · mini goals · bibs · flat markers
Colour Call Passes
Set out a diamond with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6 players and let distances grow only when the pass and first touch stay tidy.
4–8
players
8–10 mins
time
Foundation
level
cones · balls
Gate Passing Pairs
Set out a two-lane pitch with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6–U7 players and let distances grow only when the pass and first touch stay tidy.
5–10
players
10 mins
time
Foundation
level
cones · balls · bibs
Pass and Follow Lane
Set out a wide rectangle with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8 players and let distances grow only when the pass and first touch stay tidy.
6–10
players
10–12 mins
time
Developing
level
cones · balls · bibs · flat markers
Traffic Light Passing
Set out a four-gate box with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8–U9 players and let distances grow only when the pass and first touch stay tidy.
6–12
players
12 mins
time
Developing
level
cones · balls · bibs · flat markers
Triangle Turnout
Set out a narrow channel with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U9–U10–U11 players and let distances grow only when the pass and first touch stay tidy.
8–14
players
12–15 mins
time
Confident
level
cones · balls
Wall Pass Windows
Set out a small square with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U10–U11 players and let distances grow only when the pass and first touch stay tidy.
8–16
players
15 mins
time
Confident
level
cones · balls · bibs
Split the Cones
Set out a diamond with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6 players and let distances grow only when the pass and first touch stay tidy.
4–8
players
8–10 mins
time
Foundation
level
cones · balls · bibs · flat markers
Receive Across Body
Set out a two-lane pitch with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6–U7 players and let distances grow only when the pass and first touch stay tidy.
5–10
players
10 mins
time
Foundation
level
cones · balls · bibs · flat markers
Pass Move Scan
Set out a wide rectangle with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8 players and let distances grow only when the pass and first touch stay tidy.
6–10
players
10–12 mins
time
Developing
level
cones · balls
Four Corner Keep Ball
Set out a four-gate box with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8–U9 players and let distances grow only when the pass and first touch stay tidy.
6–12
players
12 mins
time
Developing
level
cones · balls · bibs
Bounce and Switch
Set out a narrow channel with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U9–U10–U11 players and let distances grow only when the pass and first touch stay tidy.
8–14
players
12–15 mins
time
Confident
level
cones · balls · bibs · flat markers
Through-Gate Timing
Set out a small square with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U10–U11 players and let distances grow only when the pass and first touch stay tidy.
8–16
players
15 mins
time
Confident
level
cones · balls · bibs · flat markers
One-Two River
Set out a diamond with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6 players and let distances grow only when the pass and first touch stay tidy.
4–8
players
8–10 mins
time
Foundation
level
cones · balls
Support Angle Box
Set out a two-lane pitch with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6–U7 players and let distances grow only when the pass and first touch stay tidy.
5–10
players
10 mins
time
Foundation
level
cones · balls · bibs
Pass Under Pressure
Set out a wide rectangle with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8 players and let distances grow only when the pass and first touch stay tidy.
6–10
players
10–12 mins
time
Developing
level
cones · balls · bibs · flat markers
Find the Pivot
Set out a four-gate box with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8–U9 players and let distances grow only when the pass and first touch stay tidy.
6–12
players
12 mins
time
Developing
level
cones · balls · bibs · flat markers
Three-Zone Transfer
Set out a narrow channel with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U9–U10–U11 players and let distances grow only when the pass and first touch stay tidy.
8–14
players
12–15 mins
time
Confident
level
cones · balls
Diagonal Detail
Set out a small square with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U10–U11 players and let distances grow only when the pass and first touch stay tidy.
8–16
players
15 mins
time
Confident
level
cones · balls · bibs
Quick Combination Circuit
Set out a diamond with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6 players and let distances grow only when the pass and first touch stay tidy.
4–8
players
8–10 mins
time
Foundation
level
cones · balls · bibs · flat markers
Keep Ball to Score
Set out a two-lane pitch with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6–U7 players and let distances grow only when the pass and first touch stay tidy.
5–10
players
10 mins
time
Foundation
level
cones · balls · bibs · flat markers
Postbox Passing
Set out a wide rectangle with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8 players and let distances grow only when the pass and first touch stay tidy.
6–10
players
10–12 mins
time
Developing
level
cones · balls
Moving Target Pairs
Set out a four-gate box with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8–U9 players and let distances grow only when the pass and first touch stay tidy.
6–12
players
12 mins
time
Developing
level
cones · balls · bibs
Around the Clock Pass
Set out a narrow channel with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U9–U10–U11 players and let distances grow only when the pass and first touch stay tidy.
8–14
players
12–15 mins
time
Confident
level
cones · balls · bibs · flat markers
Pass Through Traffic
Set out a small square with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U10–U11 players and let distances grow only when the pass and first touch stay tidy.
8–16
players
15 mins
time
Confident
level
cones · balls · bibs · flat markers
Gate Switch Circuit
Set out a diamond with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6 players and let distances grow only when the pass and first touch stay tidy.
4–8
players
8–10 mins
time
Foundation
level
cones · balls
Receive and Release
Set out a two-lane pitch with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6–U7 players and let distances grow only when the pass and first touch stay tidy.
5–10
players
10 mins
time
Foundation
level
cones · balls · bibs
Two Ball Passing
Set out a wide rectangle with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8 players and let distances grow only when the pass and first touch stay tidy.
6–10
players
10–12 mins
time
Developing
level
cones · balls · bibs · flat markers
Safe Side Passes
Set out a four-gate box with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8–U9 players and let distances grow only when the pass and first touch stay tidy.
6–12
players
12 mins
time
Developing
level
cones · balls · bibs · flat markers
Pass Scan Score
Set out a narrow channel with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U9–U10–U11 players and let distances grow only when the pass and first touch stay tidy.
8–14
players
12–15 mins
time
Confident
level
cones · balls
Pressure Passing Box
Set out a small square with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U10–U11 players and let distances grow only when the pass and first touch stay tidy.
8–16
players
15 mins
time
Confident
level
cones · balls · bibs
Diagonal Gate Race
Set out a diamond with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6 players and let distances grow only when the pass and first touch stay tidy.
4–8
players
8–10 mins
time
Foundation
level
cones · balls · bibs · flat markers
Target Player Turn
Set out a two-lane pitch with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6–U7 players and let distances grow only when the pass and first touch stay tidy.
5–10
players
10 mins
time
Foundation
level
cones · balls · bibs · flat markers
Pass Around Pressure
Set out a wide rectangle with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8 players and let distances grow only when the pass and first touch stay tidy.
6–10
players
10–12 mins
time
Developing
level
cones · balls
Five Pass Bonus
Set out a four-gate box with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8–U9 players and let distances grow only when the pass and first touch stay tidy.
6–12
players
12 mins
time
Developing
level
cones · balls · bibs
Switching Squares
Set out a narrow channel with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U9–U10–U11 players and let distances grow only when the pass and first touch stay tidy.
8–14
players
12–15 mins
time
Confident
level
cones · balls · bibs · flat markers
Through Ball Timing
Set out a small square with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U10–U11 players and let distances grow only when the pass and first touch stay tidy.
8–16
players
15 mins
time
Confident
level
cones · balls · bibs · flat markers
Give Go Rotate
Set out a diamond with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6 players and let distances grow only when the pass and first touch stay tidy.
4–8
players
8–10 mins
time
Foundation
level
cones · balls
Pass to the Colour
Set out a two-lane pitch with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U5–U6–U7 players and let distances grow only when the pass and first touch stay tidy.
5–10
players
10 mins
time
Foundation
level
cones · balls · bibs
Half-Turn Passing
Set out a wide rectangle with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8 players and let distances grow only when the pass and first touch stay tidy.
6–10
players
10–12 mins
time
Developing
level
cones · balls · bibs · flat markers
Keep Away Corners
Set out a four-gate box with passing gates, receiver cones, or target zones. Keep the ball speed realistic for U7–U8–U9 players and let distances grow only when the pass and first touch stay tidy.
6–12
players
12 mins
time
Developing
level
cones · balls · bibs · flat markers
Coach Colour Scan
Create a two-lane pitch with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
4–8
players
8–10 mins
time
Foundation
level
cones · balls
Shoulder Check Sharks
Create a wide rectangle with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
5–10
players
10 mins
time
Foundation
level
cones · balls · bibs
Find a Free Cone
Create a four-gate box with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
6–10
players
10–12 mins
time
Developing
level
cones · balls · bibs · flat markers
Traffic Shapes
Create a narrow channel with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
6–12
players
12 mins
time
Developing
level
cones · balls · bibs · flat markers · mini goals
Head-Up Dribble Map
Create a small square with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
8–14
players
12–15 mins
time
Confident
level
cones · balls
Scan Before Pass
Create a diamond with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
8–16
players
15 mins
time
Confident
level
cones · balls · bibs
Numbers Around the Box
Create a two-lane pitch with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
4–8
players
8–10 mins
time
Foundation
level
cones · balls · bibs · flat markers
Where Is the Goal?
Create a wide rectangle with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
5–10
players
10 mins
time
Foundation
level
cones · balls · bibs · flat markers · mini goals
Mirror Movement Call
Create a four-gate box with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
6–10
players
10–12 mins
time
Developing
level
cones · balls
Open Body Gate
Create a narrow channel with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
6–12
players
12 mins
time
Developing
level
cones · balls · bibs
Blind-Side Finder
Create a small square with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
8–14
players
12–15 mins
time
Confident
level
cones · balls · bibs · flat markers
Check and Change
Create a diamond with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
8–16
players
15 mins
time
Confident
level
cones · balls · bibs · flat markers · mini goals
Two-Colour Decision
Create a two-lane pitch with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
4–8
players
8–10 mins
time
Foundation
level
cones · balls
Space Picture Game
Create a wide rectangle with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
5–10
players
10 mins
time
Foundation
level
cones · balls · bibs
Pressure Picture
Create a four-gate box with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
6–10
players
10–12 mins
time
Developing
level
cones · balls · bibs · flat markers
Turn Away From Trouble
Create a narrow channel with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
6–12
players
12 mins
time
Developing
level
cones · balls · bibs · flat markers · mini goals
Third Option Scan
Create a small square with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
8–14
players
12–15 mins
time
Confident
level
cones · balls
Scan to Switch
Create a diamond with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
8–16
players
15 mins
time
Confident
level
cones · balls · bibs
Decision Square
Create a two-lane pitch with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
4–8
players
8–10 mins
time
Foundation
level
cones · balls · bibs · flat markers
Play What You See
Create a wide rectangle with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
5–10
players
10 mins
time
Foundation
level
cones · balls · bibs · flat markers · mini goals
Four Colour Freeze
Create a four-gate box with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
6–10
players
10–12 mins
time
Developing
level
cones · balls
Scan and Sprint
Create a narrow channel with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
6–12
players
12 mins
time
Developing
level
cones · balls · bibs
Picture Before Pass
Create a small square with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
8–14
players
12–15 mins
time
Confident
level
cones · balls · bibs · flat markers
Hidden Gate Hunt
Create a diamond with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
8–16
players
15 mins
time
Confident
level
cones · balls · bibs · flat markers · mini goals
Turn If Clear
Create a two-lane pitch with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
4–8
players
8–10 mins
time
Foundation
level
cones · balls
Find the Quiet Side
Create a wide rectangle with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
5–10
players
10 mins
time
Foundation
level
cones · balls · bibs
Call and Change
Create a four-gate box with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
6–10
players
10–12 mins
time
Developing
level
cones · balls · bibs · flat markers
Moving Traffic Map
Create a narrow channel with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
6–12
players
12 mins
time
Developing
level
cones · balls · bibs · flat markers · mini goals
Space Detective
Create a small square with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
8–14
players
12–15 mins
time
Confident
level
cones · balls
Look Away Turn
Create a diamond with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
8–16
players
15 mins
time
Confident
level
cones · balls · bibs
Shoulder Check Relay
Create a two-lane pitch with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
4–8
players
8–10 mins
time
Foundation
level
cones · balls · bibs · flat markers
Scan Score Switch
Create a wide rectangle with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
5–10
players
10 mins
time
Foundation
level
cones · balls · bibs · flat markers · mini goals
Numbers Up Picture
Create a four-gate box with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
6–10
players
10–12 mins
time
Developing
level
cones · balls
Pressure Radar
Create a narrow channel with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
6–12
players
12 mins
time
Developing
level
cones · balls · bibs
Coach Signal Game
Create a small square with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
8–14
players
12–15 mins
time
Confident
level
cones · balls · bibs · flat markers
Open Window Choice
Create a diamond with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
8–16
players
15 mins
time
Confident
level
cones · balls · bibs · flat markers · mini goals
See It Say It
Create a two-lane pitch with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
4–8
players
8–10 mins
time
Foundation
level
cones · balls
Find the Third Player
Create a wide rectangle with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
5–10
players
10 mins
time
Foundation
level
cones · balls · bibs
Body Shape Bingo
Create a four-gate box with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
6–10
players
10–12 mins
time
Developing
level
cones · balls · bibs · flat markers
Problem Solver Square
Create a narrow channel with coloured cones, number gates, or moving targets on the outside. The coach changes the picture every few seconds so players must look up before they choose their next action.
6–12
players
12 mins
time
Developing
level
cones · balls · bibs · flat markers · mini goals
Ball Mastery Zoo
Scatter cones as gates, traffic, islands, or escape doors inside a safe wide rectangle. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
4–8
players
8–10 mins
time
Foundation
level
cones · balls
Sole Roll Gates
Scatter cones as gates, traffic, islands, or escape doors inside a safe four-gate box. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
5–10
players
10 mins
time
Foundation
level
cones · balls · flat markers
Inside Outside Trail
Scatter cones as gates, traffic, islands, or escape doors inside a safe narrow channel. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
6–10
players
10–12 mins
time
Developing
level
cones · balls · flat markers · bibs
Cone Volcanoes
Scatter cones as gates, traffic, islands, or escape doors inside a safe small square. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
6–12
players
12 mins
time
Developing
level
cones · balls · flat markers · bibs
Stop Start Sprint
Scatter cones as gates, traffic, islands, or escape doors inside a safe diamond. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
8–14
players
12–15 mins
time
Confident
level
cones · balls
Drag Back Escape
Scatter cones as gates, traffic, islands, or escape doors inside a safe two-lane pitch. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
8–16
players
15 mins
time
Confident
level
cones · balls · flat markers
Step-Over Lane
Scatter cones as gates, traffic, islands, or escape doors inside a safe wide rectangle. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
4–8
players
8–10 mins
time
Foundation
level
cones · balls · flat markers · bibs
Shield and Spin
Scatter cones as gates, traffic, islands, or escape doors inside a safe four-gate box. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
5–10
players
10 mins
time
Foundation
level
cones · balls · flat markers · bibs
Skill Move Museum
Scatter cones as gates, traffic, islands, or escape doors inside a safe narrow channel. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
6–10
players
10–12 mins
time
Developing
level
cones · balls
Toe Tap Treasure
Scatter cones as gates, traffic, islands, or escape doors inside a safe small square. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
6–12
players
12 mins
time
Developing
level
cones · balls · flat markers
Change of Speed Track
Scatter cones as gates, traffic, islands, or escape doors inside a safe diamond. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
8–14
players
12–15 mins
time
Confident
level
cones · balls · flat markers · bibs
V-Turn Village
Scatter cones as gates, traffic, islands, or escape doors inside a safe two-lane pitch. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
8–16
players
15 mins
time
Confident
level
cones · balls · flat markers · bibs
Safe Side Shielding
Scatter cones as gates, traffic, islands, or escape doors inside a safe wide rectangle. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
4–8
players
8–10 mins
time
Foundation
level
cones · balls
Skill Combo Ladder
Scatter cones as gates, traffic, islands, or escape doors inside a safe four-gate box. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
5–10
players
10 mins
time
Foundation
level
cones · balls · flat markers
Beat the Cone Defender
Scatter cones as gates, traffic, islands, or escape doors inside a safe narrow channel. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
6–10
players
10–12 mins
time
Developing
level
cones · balls · flat markers · bibs
First Touch Tricks
Scatter cones as gates, traffic, islands, or escape doors inside a safe small square. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
6–12
players
12 mins
time
Developing
level
cones · balls · flat markers · bibs
1v1 Skill Street
Scatter cones as gates, traffic, islands, or escape doors inside a safe diamond. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
8–14
players
12–15 mins
time
Confident
level
cones · balls
Weak Foot Workshop
Scatter cones as gates, traffic, islands, or escape doors inside a safe two-lane pitch. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
8–16
players
15 mins
time
Confident
level
cones · balls · flat markers
Control and Create
Scatter cones as gates, traffic, islands, or escape doors inside a safe wide rectangle. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
4–8
players
8–10 mins
time
Foundation
level
cones · balls · flat markers · bibs
Show Me a Move Game
Scatter cones as gates, traffic, islands, or escape doors inside a safe four-gate box. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
5–10
players
10 mins
time
Foundation
level
cones · balls · flat markers · bibs
Laces and Lollipops
Scatter cones as gates, traffic, islands, or escape doors inside a safe narrow channel. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
6–10
players
10–12 mins
time
Developing
level
cones · balls
Roll and Race
Scatter cones as gates, traffic, islands, or escape doors inside a safe small square. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
6–12
players
12 mins
time
Developing
level
cones · balls · flat markers
Chop Turn Trail
Scatter cones as gates, traffic, islands, or escape doors inside a safe diamond. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
8–14
players
12–15 mins
time
Confident
level
cones · balls · flat markers · bibs
Body Feint Bridges
Scatter cones as gates, traffic, islands, or escape doors inside a safe two-lane pitch. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
8–16
players
15 mins
time
Confident
level
cones · balls · flat markers · bibs
Drag Push Path
Scatter cones as gates, traffic, islands, or escape doors inside a safe wide rectangle. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
4–8
players
8–10 mins
time
Foundation
level
cones · balls
Cruyff Corner
Scatter cones as gates, traffic, islands, or escape doors inside a safe four-gate box. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
5–10
players
10 mins
time
Foundation
level
cones · balls · flat markers
Wiggle Through Gates
Scatter cones as gates, traffic, islands, or escape doors inside a safe narrow channel. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
6–10
players
10–12 mins
time
Developing
level
cones · balls · flat markers · bibs
Shielding Treasure
Scatter cones as gates, traffic, islands, or escape doors inside a safe small square. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
6–12
players
12 mins
time
Developing
level
cones · balls · flat markers · bibs
Skill Escape Rooms
Scatter cones as gates, traffic, islands, or escape doors inside a safe diamond. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
8–14
players
12–15 mins
time
Confident
level
cones · balls
Toe Tap Turns
Scatter cones as gates, traffic, islands, or escape doors inside a safe two-lane pitch. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
8–16
players
15 mins
time
Confident
level
cones · balls · flat markers
Ball Glue Challenge
Scatter cones as gates, traffic, islands, or escape doors inside a safe wide rectangle. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
4–8
players
8–10 mins
time
Foundation
level
cones · balls · flat markers · bibs
Fast Feet Maze
Scatter cones as gates, traffic, islands, or escape doors inside a safe four-gate box. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
5–10
players
10 mins
time
Foundation
level
cones · balls · flat markers · bibs
Outside Cut Circuit
Scatter cones as gates, traffic, islands, or escape doors inside a safe narrow channel. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
6–10
players
10–12 mins
time
Developing
level
cones · balls
Inside Chop Race
Scatter cones as gates, traffic, islands, or escape doors inside a safe small square. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
6–12
players
12 mins
time
Developing
level
cones · balls · flat markers
Turn and Protect
Scatter cones as gates, traffic, islands, or escape doors inside a safe diamond. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
8–14
players
12–15 mins
time
Confident
level
cones · balls · flat markers · bibs
Rainbow Gate Skills
Scatter cones as gates, traffic, islands, or escape doors inside a safe two-lane pitch. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
8–16
players
15 mins
time
Confident
level
cones · balls · flat markers · bibs
Control Under Pressure
Scatter cones as gates, traffic, islands, or escape doors inside a safe wide rectangle. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
4–8
players
8–10 mins
time
Foundation
level
cones · balls
Fake Shot Lane
Scatter cones as gates, traffic, islands, or escape doors inside a safe four-gate box. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
5–10
players
10 mins
time
Foundation
level
cones · balls · flat markers
Little Messi Maze
Scatter cones as gates, traffic, islands, or escape doors inside a safe narrow channel. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
6–10
players
10–12 mins
time
Developing
level
cones · balls · flat markers · bibs
Show and Go Street
Scatter cones as gates, traffic, islands, or escape doors inside a safe small square. Every player starts with a ball, and the coach shows the move slowly before the players try it with both feet.
6–12
players
12 mins
time
Developing
level
cones · balls · flat markers · bibs
Pressing Trigger Trap
Set up two-zone pitch with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to recognise a poor touch, backward pass, or square body shape and jump together.
10–16
players
14–18 mins
time
Developing
level
cones · bibs · balls · mini goals
Compact Block Shuffle
Set up wide channel with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to slide as a unit while protecting the central lane.
9–14
players
14–18 mins
time
Developing
level
cones · bibs · flat markers
Delay the Counter
Set up central diamond with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to slow the first forward pass after possession is lost.
12–16
players
16–20 mins
time
Confident
level
cones · bibs · mini goals · balls
Wide Channel Lock-In
Set up three-lane grid with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to force play toward the touchline and trap the ball carrier.
8–14
players
16–20 mins
time
Confident
level
cones · bibs · poles
Screen and Steal
Set up compact box with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to block the pass into midfield before stepping in to intercept.
10–15
players
16–20 mins
time
Confident
level
cones · bibs · goals
Recover Behind the Ball
Set up transition rectangle with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to sprint back inside the ball line before engaging.
10–16
players
14–18 mins
time
Developing
level
cones · bibs · balls · mini goals
Back-Four Ladder
Set up half-pitch corridor with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to hold connected distances while the ball travels across the pitch.
9–14
players
14–18 mins
time
Developing
level
cones · bibs · flat markers
Cross Stop and Clear
Set up four-gate square with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to stop the wide delivery or clear first contact with purpose.
12–16
players
16–20 mins
time
Confident
level
cones · bibs · mini goals · balls
Counter-Press Circle
Set up two-zone pitch with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to react instantly after losing possession and lock the ball in.
8–14
players
16–20 mins
time
Confident
level
cones · bibs · poles
Box Edge Protectors
Set up wide channel with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to protect the edge of the box and stop shots through traffic.
10–15
players
16–20 mins
time
Confident
level
cones · bibs · goals
Intercept the Split Pass
Set up central diamond with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to read the passer and step across the receiving line.
10–16
players
14–18 mins
time
Developing
level
cones · bibs · balls · mini goals
Defend the Overlap
Set up three-lane grid with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to pass runners on and delay the overlapping threat.
9–14
players
14–18 mins
time
Developing
level
cones · bibs · flat markers
Centre-Back Cover Race
Set up compact box with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to support the pressing defender without opening the middle.
12–16
players
16–20 mins
time
Confident
level
cones · bibs · mini goals · balls
Midfield Screen Game
Set up transition rectangle with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to stay patient between ball and target player.
8–14
players
16–20 mins
time
Confident
level
cones · bibs · poles
Last-Player Decision
Set up half-pitch corridor with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to delay the attacker and choose the tackle moment.
10–15
players
16–20 mins
time
Confident
level
cones · bibs · goals
Second-Ball Hunters
Set up four-gate square with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to secure rebounds and loose clearances before the opposition resets.
10–16
players
14–18 mins
time
Developing
level
cones · bibs · balls · mini goals
Press Then Drop
Set up two-zone pitch with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to jump on the cue, then recover shape if the press is broken.
9–14
players
14–18 mins
time
Developing
level
cones · bibs · flat markers
Defend the Cutback
Set up wide channel with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to protect the pull-back zone as the ball reaches the byline.
12–16
players
16–20 mins
time
Confident
level
cones · bibs · mini goals · balls
Numbers-Down Resilience
Set up central diamond with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to prioritise goal protection when outnumbered.
8–14
players
16–20 mins
time
Confident
level
cones · bibs · poles
Final Third Lockdown
Set up three-lane grid with one team trying to play into a target zone and the defending team organised in connected pairs or units. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to combine pressure, cover, and compactness near goal.
10–15
players
16–20 mins
time
Confident
level
cones · bibs · goals
Third-Player Break
Build two-zone pitch with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to bounce the ball through a support player to release a runner beyond the line.
9–16
players
14–18 mins
time
Developing
level
cones · bibs · balls · mini goals
Overload to Isolate
Build wide channel with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to combine on one side before switching to an isolated attacker.
10–16
players
14–18 mins
time
Developing
level
cones · balls · flat markers
Half-Turn Attack
Build central diamond with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to receive between lines and face the next action quickly.
8–14
players
16–20 mins
time
Confident
level
cones · bibs · goals
Counter-Attack Sprint
Build three-lane grid with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to break forward with width and speed after regaining possession.
12–16
players
16–20 mins
time
Confident
level
cones · bibs · poles · balls
Wide Rotation Finish
Build compact box with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to rotate winger, full-back, and midfielder to create a crossing chance.
10–15
players
16–20 mins
time
Confident
level
cones · bibs · mini goals · flat markers
Underlap Timing Game
Build transition rectangle with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to time a run inside the wide player as the defender gets attracted to the ball.
9–16
players
14–18 mins
time
Developing
level
cones · bibs · balls · mini goals
False Nine Link
Build half-pitch corridor with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to drop a forward into midfield and release runners beyond.
10–16
players
14–18 mins
time
Developing
level
cones · balls · flat markers
Switch and Score
Build four-gate square with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to move the ball away from pressure and attack the far-side space.
8–14
players
16–20 mins
time
Confident
level
cones · bibs · goals
Two-Touch Penetration
Build two-zone pitch with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to play forward quickly without forcing the first pass.
12–16
players
16–20 mins
time
Confident
level
cones · bibs · poles · balls
Box Arrival Waves
Build wide channel with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to arrive in different lanes rather than standing in the penalty area.
10–15
players
16–20 mins
time
Confident
level
cones · bibs · mini goals · flat markers
Diagonal Run Unlocker
Build central diamond with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to run across the defensive line to open a through pass.
9–16
players
14–18 mins
time
Developing
level
cones · bibs · balls · mini goals
Bounce-Pass Finishing
Build three-lane grid with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to use one-touch support to enter the scoring zone.
10–16
players
14–18 mins
time
Developing
level
cones · balls · flat markers
Central Overload Game
Build compact box with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to create a spare player inside before playing wide or through.
8–14
players
16–20 mins
time
Confident
level
cones · bibs · goals
Blind-Side Runner
Build transition rectangle with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to start out of the defender’s eye line and arrive as the pass is played.
12–16
players
16–20 mins
time
Confident
level
cones · bibs · poles · balls
Fast Restart Attack
Build half-pitch corridor with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to attack before the defending team fully resets.
10–15
players
16–20 mins
time
Confident
level
cones · bibs · mini goals · flat markers
Final Pass Patience
Build four-gate square with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to delay the release until the runner can finish first time.
9–16
players
14–18 mins
time
Developing
level
cones · bibs · balls · mini goals
Crossing Lane Choices
Build two-zone pitch with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to choose cutback, clipped cross, or driven ball based on pressure.
10–16
players
14–18 mins
time
Developing
level
cones · balls · flat markers
Combination Carousel
Build wide channel with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to link pass, move, and rotation in a realistic direction.
8–14
players
16–20 mins
time
Confident
level
cones · bibs · goals
Attack the Gap
Build central diamond with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to drive through the space between defenders before they can compact.
12–16
players
16–20 mins
time
Confident
level
cones · bibs · poles · balls
End-Zone Creativity
Build three-lane grid with a clear attacking direction, two scoring options, and at least one neutral or support player to create realistic decisions. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to use disguise and movement to enter a protected end zone.
10–15
players
16–20 mins
time
Confident
level
cones · bibs · mini goals · flat markers
Split-Pass Window
Mark two-zone pitch with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to play through a narrow gate when the defender’s body shape opens.
8–14
players
14–18 mins
time
Developing
level
cones · balls · flat markers
Rondo Exit Gates
Mark wide channel with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to keep possession and recognise when to escape pressure.
10–16
players
14–18 mins
time
Developing
level
cones · bibs · balls
Wall-Pass Timing
Mark central diamond with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to support at the correct angle for a bounce pass around pressure.
12–16
players
16–20 mins
time
Confident
level
cones · balls · mini goals
Switch Through Midfield
Mark three-lane grid with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to connect short passes before playing to the far side.
9–15
players
16–20 mins
time
Confident
level
cones · bibs · poles · balls
One-Touch Triangle
Mark compact box with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to use body shape and scanning to play quickly in a triangle.
10–16
players
16–20 mins
time
Confident
level
cones · bibs · flat markers
Pass and Replace Lanes
Mark transition rectangle with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to move into the next useful lane after releasing the ball.
8–14
players
14–18 mins
time
Developing
level
cones · balls · flat markers
Target Player Bounce
Mark half-pitch corridor with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to use a forward target to set the ball into midfield.
10–16
players
14–18 mins
time
Developing
level
cones · bibs · balls
No-Straight-Pass Grid
Mark four-gate square with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to create diagonal options instead of flat straight passes.
12–16
players
16–20 mins
time
Confident
level
cones · balls · mini goals
Pressure-Side Escape
Mark two-zone pitch with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to draw pressure and release away from it.
9–15
players
16–20 mins
time
Confident
level
cones · bibs · poles · balls
Six-Pass Penetration
Mark wide channel with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to keep the ball until the forward pass is genuinely on.
10–16
players
16–20 mins
time
Confident
level
cones · bibs · flat markers
Through-Ball Timing
Mark central diamond with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to release the pass when the runner is moving, not standing.
8–14
players
14–18 mins
time
Developing
level
cones · balls · flat markers
Midfield Scanner
Mark three-lane grid with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to check shoulders before receiving to choose the next pass early.
10–16
players
14–18 mins
time
Developing
level
cones · bibs · balls
Two-Ball Awareness
Mark compact box with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to process more than one cue while keeping pass quality.
12–16
players
16–20 mins
time
Confident
level
cones · balls · mini goals
Tempo Change Circuit
Mark transition rectangle with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to slow possession down then accelerate through a gate.
9–15
players
16–20 mins
time
Confident
level
cones · bibs · poles · balls
Third-Man Passing Box
Mark half-pitch corridor with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to find the spare player through a bounce or set.
10–16
players
16–20 mins
time
Confident
level
cones · bibs · flat markers
Back-Foot Receiving
Mark four-gate square with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to open the body and take the first touch away from pressure.
8–14
players
14–18 mins
time
Developing
level
cones · balls · flat markers
Passing Under Contact
Mark two-zone pitch with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to protect the ball while preparing the next pass.
10–16
players
14–18 mins
time
Developing
level
cones · bibs · balls
Forward-Back-Forward
Mark wide channel with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to use a set pass to break a line forward.
12–16
players
16–20 mins
time
Confident
level
cones · balls · mini goals
Disguise the Pass
Mark central diamond with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to shape one way and play another to beat pressure.
9–15
players
16–20 mins
time
Confident
level
cones · bibs · poles · balls
Build-Out Puzzle
Mark three-lane grid with passing gates, receiving pockets, and one or two defenders who can apply realistic pressure. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to connect goalkeeper, defenders, and midfield targets under pressure.
10–16
players
16–20 mins
time
Confident
level
cones · bibs · flat markers
Shoulder-Check Gates
Create two-zone pitch with several coloured gates, target players, or scoring zones so players must collect information before acting. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to scan before receiving and name the free gate.
8–16
players
14–18 mins
time
Developing
level
cones · bibs · balls · flat markers
Colour Call Switch
Create wide channel with several coloured gates, target players, or scoring zones so players must collect information before acting. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to react to a colour call without losing possession quality.
10–16
players
14–18 mins
time
Developing
level
cones · balls · mini goals
Scan and Turn Box
Create central diamond with several coloured gates, target players, or scoring zones so players must collect information before acting. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to know whether pressure allows a forward first touch.
9–14
players
16–20 mins
time
Confident
level
cones · bibs · poles
Hidden Defender Rondo
Create three-lane grid with several coloured gates, target players, or scoring zones so players must collect information before acting. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to spot the defender who can jump from behind.
12–16
players
16–20 mins
time
Confident
level
cones · bibs · balls
Two-Goal Decision
Create compact box with several coloured gates, target players, or scoring zones so players must collect information before acting. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to choose the best goal based on defender position.
10–15
players
16–20 mins
time
Confident
level
cones · flat markers · balls
Traffic-Light Tempo
Create transition rectangle with several coloured gates, target players, or scoring zones so players must collect information before acting. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to change speed based on coach or team-mate cue.
8–16
players
14–18 mins
time
Developing
level
cones · bibs · balls · flat markers
Body Shape Clues
Create half-pitch corridor with several coloured gates, target players, or scoring zones so players must collect information before acting. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to read opponent hips and team-mate receiving shape.
10–16
players
14–18 mins
time
Developing
level
cones · balls · mini goals
Numbered Target Hunt
Create four-gate square with several coloured gates, target players, or scoring zones so players must collect information before acting. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to find the correct player before the ball arrives.
9–14
players
16–20 mins
time
Confident
level
cones · bibs · poles
Blind-Side Alert
Create two-zone pitch with several coloured gates, target players, or scoring zones so players must collect information before acting. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to notice runners and pressure outside the central view.
12–16
players
16–20 mins
time
Confident
level
cones · bibs · balls
Pressure Map Game
Create wide channel with several coloured gates, target players, or scoring zones so players must collect information before acting. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to identify where pressure is coming from before controlling.
10–15
players
16–20 mins
time
Confident
level
cones · flat markers · balls
Open Shoulder Circuit
Create central diamond with several coloured gates, target players, or scoring zones so players must collect information before acting. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to receive with a picture of both sides of the pitch.
8–16
players
14–18 mins
time
Developing
level
cones · bibs · balls · flat markers
Late Cue Finishing
Create three-lane grid with several coloured gates, target players, or scoring zones so players must collect information before acting. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to delay the final action until the cue appears.
10–16
players
14–18 mins
time
Developing
level
cones · balls · mini goals
Transition Picture Race
Create compact box with several coloured gates, target players, or scoring zones so players must collect information before acting. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to change role instantly when possession changes.
9–14
players
16–20 mins
time
Confident
level
cones · bibs · poles
Find the Spare Player
Create transition rectangle with several coloured gates, target players, or scoring zones so players must collect information before acting. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to recognise the free player before forcing a duel.
12–16
players
16–20 mins
time
Confident
level
cones · bibs · balls
Three-Colour Midfield
Create half-pitch corridor with several coloured gates, target players, or scoring zones so players must collect information before acting. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to process colour, pressure, and target at the same time.
10–15
players
16–20 mins
time
Confident
level
cones · flat markers · balls
Opponent Shape Decoder
Create four-gate square with several coloured gates, target players, or scoring zones so players must collect information before acting. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to spot whether to play around, through, or over.
8–16
players
14–18 mins
time
Developing
level
cones · bibs · balls · flat markers
Check-Away Receive
Create two-zone pitch with several coloured gates, target players, or scoring zones so players must collect information before acting. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to move away to create the picture before checking back.
10–16
players
14–18 mins
time
Developing
level
cones · balls · mini goals
Next-Pass Navigator
Create wide channel with several coloured gates, target players, or scoring zones so players must collect information before acting. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to know the second pass before playing the first.
9–14
players
16–20 mins
time
Confident
level
cones · bibs · poles
Reverse Pass Picture
Create central diamond with several coloured gates, target players, or scoring zones so players must collect information before acting. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to see the reverse option when defenders over-shift.
12–16
players
16–20 mins
time
Confident
level
cones · bibs · balls
Game State Switch
Create three-lane grid with several coloured gates, target players, or scoring zones so players must collect information before acting. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to adapt decisions when chasing, leading, or protecting a score.
10–15
players
16–20 mins
time
Confident
level
cones · flat markers · balls
1v1 Change-Up Lane
Lay out two-zone pitch with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to slow the defender then explode out of the move.
8–14
players
14–18 mins
time
Developing
level
cones · balls · flat markers
Protect and Roll Away
Lay out wide channel with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to use the body between defender and ball before escaping.
10–16
players
14–18 mins
time
Developing
level
cones · bibs · balls
Double-Move Duel
Lay out central diamond with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to use a first move to shift the defender and a second to beat them.
9–15
players
16–20 mins
time
Confident
level
cones · balls · mini goals
First Touch Escape
Lay out three-lane grid with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to take the first touch away from pressure into space.
8–16
players
16–20 mins
time
Confident
level
cones · bibs · poles · balls
Feint to Finish
Lay out compact box with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to sell the fake before driving into a shooting lane.
10–16
players
16–20 mins
time
Confident
level
cones · bibs · mini goals · balls
Pressure Turn Square
Lay out transition rectangle with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to protect, turn, and face forward against contact.
8–14
players
14–18 mins
time
Developing
level
cones · balls · flat markers
Receiving on the Move
Lay out half-pitch corridor with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to control while travelling rather than stopping dead.
10–16
players
14–18 mins
time
Developing
level
cones · bibs · balls
Skill Into Pass
Lay out four-gate square with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to beat pressure then release the ball at the right moment.
9–15
players
16–20 mins
time
Confident
level
cones · balls · mini goals
Shield to Spin
Lay out two-zone pitch with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to pin the defender then rotate away.
8–16
players
16–20 mins
time
Confident
level
cones · bibs · poles · balls
Two-Foot Slalom Duel
Lay out wide channel with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to use both feet to manipulate the ball through traffic.
10–16
players
16–20 mins
time
Confident
level
cones · bibs · mini goals · balls
Acceleration Exit Gates
Lay out central diamond with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to burst through the exit after the disguise.
8–14
players
14–18 mins
time
Developing
level
cones · balls · flat markers
Crowded Box Control
Lay out three-lane grid with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to keep the ball close in a pressured central area.
10–16
players
14–18 mins
time
Developing
level
cones · bibs · balls
Drag-Back Switch
Lay out compact box with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to change direction sharply when the direct route closes.
9–15
players
16–20 mins
time
Confident
level
cones · balls · mini goals
First Defender Beat
Lay out transition rectangle with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to commit the first defender before combining or finishing.
8–16
players
16–20 mins
time
Confident
level
cones · bibs · poles · balls
Touch Size Challenge
Lay out half-pitch corridor with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to adapt touch size to space, pressure, and next action.
10–16
players
16–20 mins
time
Confident
level
cones · bibs · mini goals · balls
Contact Balance Game
Lay out four-gate square with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use coach feeds from the side so the practice keeps a realistic rhythm for U12–U13 players. The main coaching outcome is to stay strong while manipulating the ball.
8–14
players
14–18 mins
time
Developing
level
cones · balls · flat markers
Wide 1v1 Crossing
Lay out two-zone pitch with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use server restarts from halfway so the practice keeps a realistic rhythm for U13–U14 players. The main coaching outcome is to beat a defender outside or inside before delivering.
10–16
players
14–18 mins
time
Developing
level
cones · bibs · balls
Central Tight Turn
Lay out wide channel with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use goalkeeper or target player restarts so the practice keeps a realistic rhythm for U14–U15 players. The main coaching outcome is to turn away from traffic and protect the ball through midfield.
9–15
players
16–20 mins
time
Confident
level
cones · balls · mini goals
Skill and Recover
Lay out central diamond with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use losing team counter-presses for three seconds so the practice keeps a realistic rhythm for U15–U16 players. The main coaching outcome is to react defensively if the move fails.
8–16
players
16–20 mins
time
Confident
level
cones · bibs · poles · balls
Creative End Product
Lay out three-lane grid with individual balls, opposed lanes, and a clear end product so technical work connects to the game. Use ball starts with a neutral player so the practice keeps a realistic rhythm for U12–U16 players. The main coaching outcome is to turn a technical action into a pass, cross, or finish.
10–16
players
16–20 mins
time
Confident
level
cones · bibs · mini goals · balls